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(→Passes) |
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|Fullscreen pass analog to a fullscreen stage except that it renders in the buffers attached to the lighting stage | |Fullscreen pass analog to a fullscreen stage except that it renders in the buffers attached to the lighting stage | ||
|} | |} | ||
A pass is defined like below : | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<pass> | <pass> | ||
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</pass> | </pass> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
A typical lighting stage is a succession of 5 passes : | |||
# <tt>sky-clouds</tt> pass | |||
# <tt>fullscreen</tt> pass for ambient light | |||
# <tt>fullscreen</tt> pass for sun light (and shadows) | |||
# <tt>lights</tt> pass | |||
# <tt>fullscreen</tt> pass for fog | |||
Each effect attached to the fullscreen passes define the way blending is done between the pass and the previous accumulation of render. | |||
== Running Flightgear with Rembrandt == | == Running Flightgear with Rembrandt == |
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