Project Rembrandt: Difference between revisions

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|Fullscreen pass analog to a fullscreen stage except that it renders in the buffers attached to the lighting stage
|Fullscreen pass analog to a fullscreen stage except that it renders in the buffers attached to the lighting stage
|}
|}
A pass is defined like below :
<syntaxhighlight lang="xml">
<syntaxhighlight lang="xml">
<pass>
<pass>
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</pass>
</pass>
</syntaxhighlight>
</syntaxhighlight>
A typical lighting stage is a succession of 5 passes :
# <tt>sky-clouds</tt> pass
# <tt>fullscreen</tt> pass for ambient light
# <tt>fullscreen</tt> pass for sun light (and shadows)
# <tt>lights</tt> pass
# <tt>fullscreen</tt> pass for fog
Each effect attached to the fullscreen passes define the way blending is done between the pass and the previous accumulation of render.


== Running Flightgear with Rembrandt ==
== Running Flightgear with Rembrandt ==
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