Project Rembrandt: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|<del><tt>--prop:/sim/rendering/no-16bit-buffer=true</tt></del>
|<tt>--prop:/sim/rendering/use-color-for-depth=true</tt>
|<del>Some earlier card don't support 16 bit 2-components textures (RG16 internal format), or as a framebuffer object attachment when mixed with 8bit 4-components buffers</del>
|Some old NVidia cards, such as 7600GT, don't give enough resolution for depth and that result in "fog curtains" at few meters from the viewer. One trick is to encode depth in another texture and get the proper value afterward. This option enables that.
Rembrandt no longer use 16bit buffers. This may create banding effects on specular highlights at greater zoom ratio.
|-
|-
|<tt>--prop:/sim/rendering/shadows/enabled=false</tt>
|<tt>--prop:/sim/rendering/shadows/enabled=false</tt>
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(1 <= i <= <tt>/sim/rendering/shadows/num-cascades</tt> <= 4)
(1 <= i <= <tt>/sim/rendering/shadows/num-cascades</tt> <= 4)
|Set the shadow map cascade range for each cascade. Default values are 5m, 50m, 500m and 5000m for 4 cascades.
|Set the shadow map cascade range for each cascade. Default values are 5m, 50m, 500m and 5000m for 4 cascades.
|-
|<del><tt>--prop:/sim/rendering/no-16bit-buffer=true</tt></del>
|<del>Some earlier card don't support 16 bit 2-components textures (RG16 internal format), or as a framebuffer object attachment when mixed with 8bit 4-components buffers</del>
Rembrandt no longer use 16bit buffers. This may create banding effects on specular highlights at greater zoom ratio.
|}
|}


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