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* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }} | * {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }} | ||
== TODO List == | == Initial TODO List == | ||
*Fix shadow rendering when using multi threading in OSG | *Fix shadow rendering when using multi threading in OSG | ||
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) | *<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) | ||
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*Restore stereo and other options currently available in CameraGroup | *Restore stereo and other options currently available in CameraGroup | ||
*Implement quality vs performance user control | *Implement quality vs performance user control | ||
== "Merge in next" TODO List == | |||
*Design and implement a configurable pipeline | |||
*Implement lightfield shader | |||
== Gallery == | == Gallery == |
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