Project Rembrandt: Difference between revisions

Line 423: Line 423:
* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }}
* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }}


== TODO List ==
== Initial TODO List ==
*Fix shadow rendering when using multi threading in OSG
*Fix shadow rendering when using multi threading in OSG
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
Line 448: Line 448:
*Restore stereo and other options currently available in CameraGroup
*Restore stereo and other options currently available in CameraGroup
*Implement quality vs performance user control
*Implement quality vs performance user control
== "Merge in next" TODO List ==
*Design and implement a configurable pipeline
*Implement lightfield shader


== Gallery ==
== Gallery ==
269

edits