Project Rembrandt: Difference between revisions

→‎References: Cite web template
(→‎References: Cite web template)
Line 397: Line 397:


== References ==
== References ==
*[http://http.download.nvidia.com/developer/presentations/2004/6800_Leagues/6800_Leagues_Deferred_Shading.pdf Deferred Shading] by Shawn Hargreaves and Mark Harris
* {{cite web |url=http://http.download.nvidia.com/developer/presentations/2004/6800_Leagues/6800_Leagues_Deferred_Shading.pdf |title=Deferred Shading |author=Shawn Hargreaves and Mark Harris }}
*[http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf Deferred Shading Tutorial] by Fabio Policarpo and Francisco Fonseca
* {{cite web |url=http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf |title=Deferred Shading Tutorial |author=Fabio Policarpo and Francisco Fonseca }}
*[http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf Deferred Rendering in Killzone 2] by Michal Valient
* {{cite web |url=http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf |title=Deferred Rendering in Killzone 2 |author=Michal Valient |month=July |year=2007 }}
*[http://www.anandtech.com/show/5011/nvidiaea-posts-battlefield-3-graphics-tech-talk Battlefield 3 Graphics Tech Talk] by Johan Andersson
* {{cite web |url=http://www.anandtech.com/show/5011/nvidiaea-posts-battlefield-3-graphics-tech-talk |title=Battlefield 3 Graphics Tech Talk |author=Johan Andersson |month=October |year=2011 }}
*[http://www.disney.co.uk/cms_res/blackrockstudio/pdf/Rendering_Techniques_in_SplitSecond.pdf Rendering Techniques in Split/Second] by Jeremy Moore and David Jefferies
* {{cite web |url=http://www.disney.co.uk/cms_res/blackrockstudio/pdf/Rendering_Techniques_in_SplitSecond.pdf |title=Rendering Techniques in Split/Second |author=Jeremy Moore and David Jefferies |year=2009 }}
*[http://www.crytek.com/sites/default/files/A_bit_more_deferred_-_CryEngine3.ppt "A bit more Deferred" - CryEngine 3 (PPT)] by Martin Mittring
* {{cite web |url=http://www.crytek.com/sites/default/files/A_bit_more_deferred_-_CryEngine3.ppt |title="A bit more Deferred" - CryEngine 3 (PPT) |author=Martin Mittring }}
*[http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html Deferred Shading in S.T.A.L.K.E.R.] by Oles Shishkovtsov
* {{cite web |url=http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html |title=Deferred Shading in S.T.A.L.K.E.R. |author=Oles Shishkovtsov }}
*[http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html Deferred Shading in Tabula Rasa] by Rusty Koonce
* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }}


== TODO List ==
== TODO List ==