Project Rembrandt: Difference between revisions

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The idea driving the project is to implement [http://en.wikipedia.org/wiki/Deferred_shading deferred rendering] inside FlightGear.
The idea driving the project is to implement [http://en.wikipedia.org/wiki/Deferred_shading deferred rendering] inside FlightGear.
From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making it difficult to render more sophisticated shading  
From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making it difficult to render more sophisticated shading  
(see the [[FlightGear Newsletter December 2011#Shaders|'Uber-shader']]) because one have to take into account all aspects of the [http://www.wired.com/magazine/2010/07/st_equation_3danimation/ rendering equation].
(see the [[FlightGear Newsletter December 2011#Shaders|'Uber-shader']]) because one has to take into account all aspects of the [http://www.wired.com/magazine/2010/07/st_equation_3danimation/ rendering equation].


[[Image:project_rembrandt_1.png|thumb|300px|Main view with the content of buffers displayed at corners]]
[[Image:project_rembrandt_1.png|thumb|300px|Main view with the content of buffers displayed at corners]]