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Line 395: | Line 395: | ||
**level 0 should be ok for MFDs that are currenly unreadable because blurred | **level 0 should be ok for MFDs that are currenly unreadable because blurred | ||
*Provide a shader for transparent objects that could render to the emissive buffer too (using MRT) | *Provide a shader for transparent objects that could render to the emissive buffer too (using MRT) | ||
*Use stencil buffer to limit light range | *<del>Use stencil buffer to limit light range</del>(no - done in flight shader) | ||
**needed for cockpit light to implement fake shadows and avoid lighting the runway from the cabin through the airframe | **needed for cockpit light to implement fake shadows and avoid lighting the runway from the cabin through the airframe | ||
*Use effect system instead of hard-coded shaders (mostly done) | *Use effect system instead of hard-coded shaders (mostly done) |
edits