Project Rembrandt: Difference between revisions

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For each camera defined in the camera group, the video memory usage is :
For each camera defined in the camera group, the video memory usage is :
*G-buffer and Lighting buffer: 40 bytes per pixel. For an HD screen (1920x1080) memory requirement is 80 Mb
*G-buffer and Lighting buffer: 48 bytes per pixel. For an HD screen (1920x1080) memory requirement is 95 Mb
*Shadow map: 3 x shadow_map_size x shadow_map_size bytes (if size is 8192, whole map size is 192 Mb
*Shadow map: 3 x shadow_map_size x shadow_map_size bytes (if size is 8192, whole map size is 192 Mb
Not counting textures, display list or vertex buffers for models and terrain
Not counting textures, display list or vertex buffers for models and terrain
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