Project Rembrandt: Difference between revisions

m (add a new category to all pages documenting on going core development projects)
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!Kind
!Kind
!Purpose
!Purpose
|-
|<tt>Effects/ssao</tt>
|Works on a full screen quad
|Compute ambient occlusion from the normal buffer and the depth buffer
|-
|<tt>Effects/ambient</tt>
|Works on a full screen quad
|Copies the diffuse color buffer multiplied by the ambient light to the lighting buffer. Ambient Occlusion can also affect ambient light.
|-
|-
|<tt>Effects/light-spot</tt>
|<tt>Effects/light-spot</tt>
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