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=== Fog Pass === | === Fog Pass === | ||
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented. | Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented. | ||
=== Bloom Pass === | |||
This is a two-pass effect that blurs the lighting buffer in a small texture. This texture is then added to the lighting buffer at the display stage. | |||
=== Required Effects === | === Required Effects === |
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