Project Rembrandt: Difference between revisions

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=== Fog Pass ===
=== Fog Pass ===
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented.
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented.
=== Bloom Pass ===
This is a two-pass effect that blurs the lighting buffer in a small texture. This texture is then added to the lighting buffer at the display stage.


=== Required Effects ===
=== Required Effects ===
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