Project Rembrandt: Difference between revisions

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|[[Image:project_rembrandt_5.png|thumb|300px|Transparent surfaces drawn after opaque objects]]
|[[Image:project_rembrandt_5.png|thumb|300px|Transparent surfaces drawn after opaque objects]]
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=== Memory consumption ===
For each camera defined in the camera group, the video memory usage is :
*G-buffer and Lighting buffer: 40 bytes per pixel. For an HD screen (1920x1080) memory requirement is 80 Mb
*Shadow map: 3 x shadow_map_size x shadow_map_size bytes (if size is 8192, whole map size is 192 Mb
Not counting textures, display list or vertex buffers for models and terrain


== Guidelines for shader writers ==
== Guidelines for shader writers ==
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