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Line 89: | Line 89: | ||
|<tt>osg_ViewMatrix</tt> | |<tt>osg_ViewMatrix</tt> | ||
|<tt>mat4</tt> | |<tt>mat4</tt> | ||
|Defined by OSG | |Defined by OSG, used only when working on actual geometry | ||
|- | |- | ||
|<tt>osg_ViewMatrixInverse</tt> | |<tt>osg_ViewMatrixInverse</tt> | ||
|<tt>mat4</tt> | |<tt>mat4</tt> | ||
|Defined by OSG | |Defined by OSG, used only when working on actual geometry | ||
|} | |} | ||
They still have to be declared in the fragment or the vertex shader to be used. | They still have to be declared in the fragment or the vertex shader to be used. |
edits