Project Rembrandt: Difference between revisions

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== TODO List ==
== TODO List ==
*Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>)
*Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>)
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage) (OK)
*<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution)
*Add spotlights as animations (nearly finished)
*<del>Add spotlights as animations (nearly finished)</del>
*find a solution for ambient and emissive color of material (may need an additional buffer)
*find a solution for ambient and emissive color of material (may need an additional buffer)
*Use effect system instead of hard-coded shaders
*Use effect system instead of hard-coded shaders
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