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== TODO List == | == TODO List == | ||
*Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>) | *Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>) | ||
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage) (OK) | *<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution) | ||
*Add spotlights as animations (nearly finished) | *<del>Add spotlights as animations (nearly finished)</del> | ||
*find a solution for ambient and emissive color of material (may need an additional buffer) | *find a solution for ambient and emissive color of material (may need an additional buffer) | ||
*Use effect system instead of hard-coded shaders | *Use effect system instead of hard-coded shaders |
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