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Line 62: | Line 62: | ||
=== Predefined uniforms === | === Predefined uniforms === | ||
These glsl uniforms don't need to be declared in the effect file. | These glsl uniforms don't need to be declared in the effect file. | ||
{|border="1" cellspacing="0" cellpadding=" | {|border="1" cellspacing="0" cellpadding="3" | ||
!Name | !Name | ||
!Type | !Type | ||
Line 86: | Line 86: | ||
|<tt>vec2</tt> | |<tt>vec2</tt> | ||
|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] | |Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] | ||
|- | |||
|<tt>osg_ViewMatrix</tt> | |||
|<tt>mat4</tt> | |||
|Defined by OSG | |||
|- | |||
|<tt>osg_ViewMatrixInverse</tt> | |||
|<tt>mat4</tt> | |||
|Defined by OSG | |||
|} | |} | ||
They still have to be declared in the fragment or the vertex shader to be used. | They still have to be declared in the fragment or the vertex shader to be used. |
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