Programming resources: Difference between revisions

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* http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
* http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
* [http://www.lamce.ufrj.br/grva/data/labcogsdk/download/extras/osg/openscenegraph.pdf A brief introduction to OSG] (Recommended!)
* [http://www.lamce.ufrj.br/grva/data/labcogsdk/download/extras/osg/openscenegraph.pdf A brief introduction to OSG] (Recommended!)
* [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf OpenSceneGraph QuickStart Guide] (Recommended!) [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf]
* [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf OpenSceneGraph QuickStart Guide] (Recommended!) [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf] [http://syntheractive.com/developer/downloads/OSGQSG.pdf]
* https://www.packtpub.com/books/content/openscenegraph-managing-scene-graph
* https://www.packtpub.com/books/content/openscenegraph-managing-scene-graph
* https://www.packtpub.com/books/content/openscenegraph-advanced-scene-graph-components
* https://www.packtpub.com/books/content/openscenegraph-advanced-scene-graph-components
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* http://sourceforge.net/apps/mediawiki/delta3d/index.php?title=Tutorial_Render_To_Texture
* http://sourceforge.net/apps/mediawiki/delta3d/index.php?title=Tutorial_Render_To_Texture
* http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/annotated.html
* http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/annotated.html
* [http://mew.cx/osg_glsl_july2005.pdf GLSL Shading with OpenSceneGraph]


== Communities ==
== Communities ==

Revision as of 20:34, 8 March 2015

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic. As of 03/2010 the section on Shaders has been moved to a dedicated page titled GLSL Shader Programming Resources

Programming & Open Source

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also