Programming resources: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
m (Robot: Cosmetic changes)
Line 148: Line 148:
== OSG/[[OpenSceneGraph]] related ==
== OSG/[[OpenSceneGraph]] related ==
* [http://www.lamce.ufrj.br/grva/data/labcogsdk/download/extras/osg/openscenegraph.pdf A brief introduction to OSG] (Recommended!)
* [http://www.lamce.ufrj.br/grva/data/labcogsdk/download/extras/osg/openscenegraph.pdf A brief introduction to OSG] (Recommended!)
* [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf OpenSceneGraph QuickStart Guide] (Recommended!)
* [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf OpenSceneGraph QuickStart Guide] (Recommended!) [http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf]
* [http://www.denizyuret.com/bib/wang/Wang2010osg/OpenSceneGraph.3.0.Beginners.Guide.Dec.2010.pdf OpenSceneGraph Beginners Guide]
* [ftp://148.187.224.51/out/uvaretto/GraphicsReference/Lecture2-OSG_Advanced.pdf OpenSceneGraph Advanced]
* [ftp://148.187.224.51/out/uvaretto/GraphicsReference/Lecture2-OSG_Advanced.pdf OpenSceneGraph Advanced]
* http://www.vis-sim.com/osg/osg_faq_1.htm
* http://www.vis-sim.com/osg/osg_faq_1.htm
Line 154: Line 155:
* http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html
* http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html
* http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/
* http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/
* http://beefdev.blogspot.de/2012/01/render-to-texture-in-openscenegraph.html
* http://www.palomino3d.org/pal/openscenegraph.php
* http://sourceforge.net/apps/mediawiki/delta3d/index.php?title=Tutorial_Render_To_Texture
* http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/annotated.html
* http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted


== Communities ==
== Communities ==

Revision as of 12:41, 6 May 2012

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic. As of 03/2010 the section on Shaders has been moved to a dedicated page titled GLSL Shader Programming Resources

Programming & Open Source

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also