Programming resources: Difference between revisions

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m (→‎Compression / Effiency: adding "An Efficient Synchronization Mechanism for Mirrored Game Architectures ")
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* [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming]
* [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming]
* [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views]
* [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views]
* [http://warriors.eecs.umich.edu/games/papers/netgames02-tss.pdf An Efficient Synchronization Mechanism for Mirrored Game Architectures] (pdf)
=== Security ===
=== Security ===
* [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games]
* [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games]

Revision as of 17:39, 12 October 2009

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic.

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

OpenGL Shaders

Tutorials

Manuals

References

Free Software

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also