Programming resources: Difference between revisions

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* [http://ponto-dot.com/dftd/files/multiplayer_tricks_of_the_trade-GDC2004.pdf Multiplayer Tips and Tricks from GDC 2004]
* [http://ponto-dot.com/dftd/files/multiplayer_tricks_of_the_trade-GDC2004.pdf Multiplayer Tips and Tricks from GDC 2004]


=== State Prediction ===
=== State Management & Prediction ===
* [http://expertvoices.nsdl.org/cornell-cs322/2008/03/09/network-state-interpolation/ Network State Interpolation]
* [http://expertvoices.nsdl.org/cornell-cs322/2008/03/09/network-state-interpolation/ Network State Interpolation]
* [http://www.gamasutra.com/features/19970919/aronson_01.htm Dead Reckoning:Latency Hiding for Networked Games]
* [http://www.gamasutra.com/features/19970919/aronson_01.htm Dead Reckoning:Latency Hiding for Networked Games]
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* [http://www.gamedev.net/reference/articles/article876.asp Statistical Client Prediction]
* [http://www.gamedev.net/reference/articles/article876.asp Statistical Client Prediction]
* [http://gafferongames.com/game-physics/networked-physics/ Networked Physics]
* [http://gafferongames.com/game-physics/networked-physics/ Networked Physics]
* [http://prisms.cs.umass.edu/brian/pubs/baughman.infocom01.pdf Cheat-Proof Playout for Centralized and Distributed Online Games]


=== Compression / Effiency ===
=== Compression / Effiency ===

Revision as of 21:18, 7 June 2009

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

OpenGL Shaders

Tutorials

Manuals

References

Free Software

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also