Difference between revisions of "Programming resources"

From FlightGear wiki
Jump to: navigation, search
(OSG/OpenSceneGraph related)
m (out of date: basically unmaintained, and does not even contain any up to date C++/OSG tutorials, despite those being freely available online ... either to be updated or cleaned up/deleted ?)
 
Line 1: Line 1:
 +
{{Out of date}}
 +
 
Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page [[Aviation Standards & Information]].
 
Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page [[Aviation Standards & Information]].
 
This also applies to the "Free GIS data" section which can now be found at [[Scenery Development Resources]].
 
This also applies to the "Free GIS data" section which can now be found at [[Scenery Development Resources]].

Latest revision as of 06:16, 25 November 2020

This article or section contains out-of-date information

Please help improve this article by updating it. There may be additional information on the talk page.

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic. As of 03/2010 the section on Shaders has been moved to a dedicated page titled GLSL Shader Programming Resources

Programming & Open Source

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also