Post FlightGear 2020.2 LTS changes: Difference between revisions

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→‎2D Panels: https://sourceforge.net/p/flightgear/flightgear/merge-requests/217/#a8d5
m (→‎Canvas: dedicated section about the 2d panels work)
m (→‎2D Panels: https://sourceforge.net/p/flightgear/flightgear/merge-requests/217/#a8d5)
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===2D Panels ===
===2D Panels ===
The idea is to remove all 'raw' OpenGL or OpenSceneGraph code from the panel code, it should be 100% done with Canvas elements. Eg use the Canvas Transform to compute the matrices<ref>https://sourceforge.net/p/flightgear/flightgear/merge-requests/217/#a8d5</ref>
* [[Canvas_News#2D_Panels|Remove the 2D panel code in favour of Canvas]] (this requires completing some work to load 2D panel elements as Canvas, from XML) <ref>https://sourceforge.net/p/flightgear/mailman/message/36973988/</ref> (as of 06/2020,  Gaétan Allaert  is still working on the replacement of the 2D panel by canvas <ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>) {{Progressbar|80}}<ref>https://sourceforge.net/u/gallaert/flightgear/ci/789f5bdbce10637222ffa25206938947fec4bc64/</ref>
* [[Canvas_News#2D_Panels|Remove the 2D panel code in favour of Canvas]] (this requires completing some work to load 2D panel elements as Canvas, from XML) <ref>https://sourceforge.net/p/flightgear/mailman/message/36973988/</ref> (as of 06/2020,  Gaétan Allaert  is still working on the replacement of the 2D panel by canvas <ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>) {{Progressbar|80}}<ref>https://sourceforge.net/u/gallaert/flightgear/ci/789f5bdbce10637222ffa25206938947fec4bc64/</ref>
=== Canvas ===
=== Canvas ===
{{See also|Unifying the 2D rendering backend via canvas}}
{{See also|Unifying the 2D rendering backend via canvas}}

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