Portal:Developer/Scenery: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
m (added link to Howto: Convert objects from MSFS)
No edit summary
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Languages|Portal:Developer/Scenery}}
{{Main page/Header
{{PortalMenu}}
  |title=Welcome to the [[scenery]] portal
  |introduction=Please visit [http://forum.flightgear.org/viewforum.php?f=5 our forum] if you cannot find what you're looking for.
  |rightbox=[[Portal:Developer|Back to the Developer portal]]
<!-------------------------------------------------------------
                    Portal overview
-------------------------------------------------------------->
  |rightcolumn1= </div>
<span style="font-size:105%; font-weight:bold">Getting started</span><br />
<span style="font-style:italic;">
[[Scenery FAQ|Frequently asked questions]] · [[Understanding FlightGear Scenery|Understanding scenery]]</span>
  |rightcolumn2= </div>
<span style="font-size:105%; font-weight:bold">General</span><br />
<span style="font-style:italic;">
[[Howto:Modelling clouds|Modelling clouds]] · [[Howto:Nasal in scenery object XML files|Nasal in scenery objects]]<br/>
[[Current Scenery Projects|Current projects]] · [[Landmark Wish List|Scenery wish list]]<br/>
[[Scenery Development Resources|Development resources]]</span>
  |rightcolumn3= </div>
<span style="font-size:105%; font-weight:bold">Airports</span><br />
<span style="font-style:italic;">
[[Howto:Make an airport|Making an airport]] · [[Howto:Make a helipad|Making a helipad]]<br/>
[[Howto:Add details to your airport|Adding airport details]] · [[Howto:Animated jetways|Animated jetways]] · [[Signs]]<br/>
[[Howto:Test your airport layout: quick and easy|Testing your airport layout]]<br/>
[[TaxiDraw]] · [[WorldEditor]]<br/>
[[Interactive traffic]]</span>
  |rightcolumn4= </div>
<span style="font-size:105%; font-weight:bold">Objects</span><br />
<span style="font-style:italic;">
[[Modeling - Getting Started|Getting started]] · [[Howto:Place 3D objects with the UFO|Placing objects]]<br/>
[[Howto:Calculate elevations|Calculating elevation offsets]]<br/>
[[Howto:Decrease the number of faces|Decreasing number of faces]]<br/>
[[Howto:Illuminate faces|Illuminating faces]] · [[Howto:Texture a building|Texturing]]<br/>
[[Howto:Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/>
[[Howto:Convert objects with ModelConverterX|Converting with ModelConverterX]]<br/>
[[FlightGear Scenery Database|Scenery database]]<br/>
[[Blender]] · [[SketchUp]]</span>
  |rightcolumn5= [[File:Portal scenery.png|40px]] </div>
<span style="font-size:105%; font-weight:bold">Terrain</span><br />
<span style="font-style:italic;">
[[Howto:Create custom terrain|Creating custom terrain]] · [[Procedural Texturing]] · [[Photoscenery]]<br/>
[[Howto:Editing tile textures and materials|Editing materials]] · [[TerraGear]] · [[TerraMaster]]</span>
<!-------------------------------------------------------------
                    Main sections
-------------------------------------------------------------->
  |sections=
{{Main page/Leftbox|title=Scenery, a world class on its own
  |contents='''Scenery''' is the landscape in [[FlightGear]] (or any other simulator) and is therefore an essential part of the simulator. Contributing something back to the FlightGear world (literally) is both fun and rewarding.


{|style="border-spacing:8px; margin:0px -8px; width:100%;"
One of the best aspects of FlightGear's open source character is the [[FlightGear Scenery Database|global scenery database]].
|class="MainPageBG" style="width:100%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;"|
}}
{|width="100%" cellpadding="1" cellspacing="5" style="vertical-align:top; background:#efefef;"
}}
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">The Scenery Portal</h2>
|-
|style="color:#000;"|
This portal is for developers of [[FlightGear]] [[scenery]]. And tends to be a home for scenery related articles. See the [[Portal:Developer|developers portal]] for more articles about development.
|}
|}


{|style="border-spacing:8px; margin:0px -8px;"
[[Category:Portals]]
|class="MainPageBG" style="width:33%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;"|
{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
 
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Scenery</h2>
|-
|style="color:#000;"|
* [[ Howto: Shader Programming in FlightGear]]
* [[ Howto: Modelling Clouds]]
* [[ Howto: Add shared models manually|Add shared models manually ]]
* [[ Current Scenery Projects]]
* [[ Howto: Decrease the number of faces|Decrease the number of faces ]]
* [[ Howto: Get a number of elevation offsets for a number of objects|Get a number of elevation offsets for a number of objects ]]
* [[ Howto: Calculate elevations|Calculate elevations ]]
* [[ Howto: convert objects from MSFS|Convert objects from MSFS or X-Plane]]
* [[ Howto: Illuminate faces|Illuminate faces ]]
* [[ Howto: Place 3D objects with the UFO|Place 3D objects with the UFO ]]
* [[ Scenery Development Resources]]
* [[ Textures & Texture Maps in SketchUp|Textures & Texture Maps in SketchUp ]]
* [[ Howto: Using QGIS and satellite pictures|Using QGIS and satellite pictures]]
* [[ Using Terragear ]]
* [[ Using the Custom Scenery TerraGear Toolset ]]
|-
|}
 
|class="MainPageBG" style="width:33%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top"|
{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Airports</h2>
|-
|style="color:#000;"|
* [[ Blender Ground Signs Tutorial ]]
* [[ Howto: Make an airport|Make an airport ]]
* [[ Howto: Make a helipad|Make a helipad ]]
* [[ Signs ]] (placing and explanation)
* [[ Testing Your Airport Layout : Quick and Easy]]
|-
 
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Software</h2>
|-
|style="color:#000;"|
* [[ Building Terragear ]]
* [[ Building terragear-cs in Ubuntu 910 (32- or 64-bit)]]
* [[ TaxiDraw]]
* [[ TerraGear]]
* [[ Using Terragear ]]
* [[ Using the Custom Scenery TerraGear Toolset ]]
|-
|}
 
|class="MainPageBG" style="width:33%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top"|
{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Wish Lists</h2>
|-
|style="color:#000;"|
* [[ Landmark Wish List ]]
* [[ UK Scenery Wish List ]]
|-
|}
 
{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Nasal Scripting</h2>
|-
|style="color:#000;"|
* [[Nasal scripting language]]
* [[Howto: Nasal in scenery object XML files|Nasal in scenery object XML files]]
* [[Howto: Write simple scripts in Nasal|Write simple scripts in Nasal]]
|-
|}
|}
 
__NOTOC__
__NOEDITSECTION__

Revision as of 06:25, 5 June 2014

Welcome to the scenery portal

Back to the Developer portal

Please visit our forum if you cannot find what you're looking for.
 
 

Scenery, a world class on its own

Scenery is the landscape in FlightGear (or any other simulator) and is therefore an essential part of the simulator. Contributing something back to the FlightGear world (literally) is both fun and rewarding.

One of the best aspects of FlightGear's open source character is the global scenery database.

Getting started
Frequently asked questions · Understanding scenery

General
Modelling clouds · Nasal in scenery objects
Current projects · Scenery wish list
Development resources

Airports
Making an airport · Making a helipad
Adding airport details · Animated jetways · Signs
Testing your airport layout
TaxiDraw · WorldEditor
Interactive traffic

Objects
Getting started · Placing objects
Calculating elevation offsets
Decreasing number of faces
Illuminating faces · Texturing
Converting from X-Plane/MSFS
Converting with ModelConverterX
Scenery database
Blender · SketchUp

Portal scenery.png

Terrain
Creating custom terrain · Procedural Texturing · Photoscenery
Editing materials · TerraGear · TerraMaster