Portal:Developer/Scenery: Difference between revisions

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<span style="font-size:105%; font-weight:bold">Terrain</span><br />
<span style="font-size:105%; font-weight:bold">Terrain</span><br />
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<span style="font-style:italic;">
[[Howto:Create custom terrain|Creating custom terrain]] · [[Photoscenery]]<br/>
[[Howto:Create custom terrain|Creating custom terrain]] · [[Procedural Texturing]] · [[Photoscenery]]<br/>
[[Howto:Editing tile textures and materials|Editing materials]] · [[TerraGear]]</span>
[[Howto:Editing tile textures and materials|Editing materials]] · [[TerraGear]]</span>
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Revision as of 14:04, 10 January 2013

Welcome to the scenery portal

Back to the Developer portal

Please visit our forum if you cannot find what you're looking for.
 
 

Scenery, a world class on its own

Scenery is the landscape in FlightGear (or any other simulator) and is therefore an essential part of the simulator. Contributing something back to the FlightGear world (literally) is both fun and rewarding.

One of the best aspects of FlightGear's open source character is the global scenery database.

Getting started
Frequently asked questions · Understanding scenery

General
Modelling clouds · Nasal in scenery objects
Current projects · Scenery wish list
Development resources

Airports
Making an airport · Making a helipad
Adding airport details · Animated jetways · Signs
Testing your airport layout
TaxiDraw · WorldEditor
Interactive traffic

Objects
Placing objects · Calculating elevation offsets
Decreasing number of faces
Illuminating faces · Texturing
Converting from X-Plane/MSFS
Scenery database
Blender · SketchUp

Portal scenery.png

Terrain
Creating custom terrain · Procedural Texturing · Photoscenery
Editing materials · TerraGear