Portal:Developer

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Revision as of 16:14, 24 August 2013 by Philosopher (talk | contribs) (Nasal console, reorganize Core)
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Welcome to the developer portal

Please visit our forum if you cannot find what you're looking for.
 
 

Get involved!

If you would like to help with FlightGear's development, it's a good idea to subscribe yourself to the FlightGear development mailing list. Use the list or the FlightGear issue tracker to get in touch with fellow FlightGear core developers.

Visit Category:Core development projects to see a list of currently ongoing projects! See Category:Developer Plans to see a list of developer plans for the upcoming release.

See request for comments for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile).
 
 

Coding Help Needed! (Updated 03/2013)


 
 

Wanted: interview candidates

Every month we try to include an interview with a contributor in the FlightGear Newsletter. Anyone contributing to FlightGear, in whatever way, is welcome to answer a bunch of questions and write his/her own interview.

More info at FlightGear Newsletter: Interview.
Development repository status
Current release: 2020.3.19 (18 Oct 2023)
Next release: 2020.3.20
See release plan for details.

Getting started
How the FlightGear project works
The development process · Release plan
Building FlightGear · Git · Build server
Property tree · File formats · Tools of the Trade

General
Long term goals · Google Summer of Code
Project infrastructure enhancements
Improving glider realism · Improving helicopter realism
Setting up a multiplayer server · Expo checklist

Nuvola apps kaboodle.png

Animations
Animate models · Illuminate objects
Gear scissors · Tracking animation

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Aircraft
Making an aircraft · Flight dynamics model
3D aircraft models · Liveries
Creating instruments · System dependent instruments
Clickable panels · Knob animation
Designing an autopilot
Resources

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Core
List of Core Developers · Developer Plans · Projects
Getting started · Programming resources
Adding fgcommands · Creating subsystems
Built-in Profiler · Howto:Extend Nasal
Howto:Use Property Tree Objects · Code cleanup
FlightGear-Points of Interest · Request for comments
OpenSceneGraph · Rendering system improvements

FlightGear Scripting with Nasal
Frequently asked questions · Writing simple scripts
Nasal for C++ programmers · Variables and their types
Conditionals · Loops · Operators · In-sim Console

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Scenery
Procedural Texturing
Placing objects · Airport signs
Converting from X-Plane/MSFS
Making an airport · Generating terrain
Interactive traffic