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{{PortalMenu}}
{{Main page/Header
  |title=Welcome to the developer portal
  |introduction=Please visit [http://forum.flightgear.org our forum] if you cannot find what you're looking for.
  |rightbox=
<!-------------------------------------------------------------
                    Portal overview
-------------------------------------------------------------->
  |rightcolumn1= </div>
<span style="font-size:105%; font-weight:bold">[[FlightGear and Git|Development repository status]]</span><br />
<center style="padding-top:.9em;">{{GitStatus}}</center>


{|style="border-spacing:8px; margin:0px -8px;"
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<span style="font-size:105%; font-weight:bold">Getting started</span><br />
{|width="100%" cellpadding="1" cellspacing="5" style="vertical-align:top; background:#efefef;"
<span style="font-style:italic;">
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Portal de Desarrollo</h2>
[[How the FlightGear project works]] <br/>
|-
[[Howto: Understand the FlightGear development process|The development process]] · [[Release plan]]<br/>
|style="color:#000;"|
[[Building FlightGear]] · [[FlightGear and Git|Git]] · [[FlightGear Build Server|Build server]]<br/>
Portal dedicado a desarrolladores que contribuyen con FlightGear. Si quieres ayudar en el desarrollo, es una buena idea que te suscribas en [http://lists.sourceforge.net/lists/listinfo/flightgear-devel FlightGear devel] la lista de correo. Tambien está la Lista de Archivos [http://sourceforge.net/mailarchive/forum.php?forum_name=flightgear-devel list archive] siempre disponible y debe ser consultada antes de enviar la misma pregunta o duda.<br><br>
[[Property tree]] · [[File formats]] · [[Tools of the Trade]]</span>
'''Elije un sub-portal:'''
* [[Portal:Developer/3D Modelers|3D Modeladores]]
* [[Portal:Developer/Aircraft|Aeronaves]]
* [[Portal:Developer/Scenery|Escenarios]]<br><br>
'''El proyecto FlightGear busca organizaciones o individuos que deseen ayudar, patrocinar, auspiciar o finaciar un puesto de coordinador/director a tiempo completo para ayudar en la supervisión del conjunto del proceso de desarrollo. Si estás interesado en ayudar o tienes algo que aportar en este aspecto, por favor subscribete a  [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11813.html FlightGear Devel mailing list] para discutir los detalles.''' (Notese que el proyecto FlightGear se puede aplicar para fundaciones libres y patrocinios en [http://www.nlnet.nl nlnet]- las solicitudes se pueden enviar [http://www.nlnet.nl/foundation/request/index.html aquí]-puedes ayudar a preparar una plantilla para hacer solicitudes: [[Funding Application]])
|}
|}
<!--


-------------------------Today's featured article, Did you know------------------------>
  |rightcolumn3= </div>
{|style="border-spacing:8px; margin:0px -8px;"
<span style="font-size:105%; font-weight:bold">General</span><br />
|class="MainPageBG" style="width:50%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;"|
<span style="font-style:italic;">
{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
[[Long Term Goals|Long term goals]] · [[:Category:Popular Community Requests|Popular Ideas]] · [[Google Summer of Code]]<br/>
|-
[[Project Infrastructure Enhancements|Project infrastructure enhancements]]<br/>
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Eventos, Division de esfuerzo y trabajos en proceso</h2>
[[Improving Glider Realism|Improving glider realism]] / [[Improving Helicopter Realism|helicopter realism]]<br/>
|-
[[Howto:Set up a multiplayer server|Setting up a multiplayer server]] · [[FlightGear Expo Checklist|Expo checklist]]</span>
|style="color:#000;"|  
*[[FlightGear Package Manager]] (Nuevo! Versión Alpha publicada [[Java]]/[[XML]] del Gestor de paquetes!)
*[[Walk View‎]] (Nuevo! codigo para vistas de a pie!)
*[[FlightGear Contest]]
'''[[Work in progress|Más...]]'''


|-
  |rightcolumn4= [[File:Portal aircraft.png|40px]]</div>
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Temas actuales de Organización</h2>
<span style="font-size:105%; font-weight:bold">[[Portal:Developer/Aircraft|Aircraft]]</span><br />
|-
<span style="font-style:italic;">
|style="color:#000;"|
[[Howto:Troubleshooting Aircraft Performance Issues]]·
* [[ Project Infrastructure Enhancements|Mejoras de Infraestructura del Proyecto ]]
[[Howto: Make an aircraft|Making an aircraft]] · [[Flight Dynamics Model|Flight dynamics model]]<br/>
* [[Google Summer of Code Candidate Projects]] - plantilla de aplicación que permite a los miembros de la comunidad preparar una posible aplicación para reducir el esfuerzo requerido de la aplicación actual
[[Howto: 3D Aircraft Models|3D aircraft models]] · [[Howto: Edit a livery|Liveries]] · [[:Category:Aircraft resources|Resources]]<br/>
* [[Programming Resources|Recursos de Programación]]
[[Soaring instrumentation sdk]] · [[Creating instruments for FG|Creating instruments]] · [[System dependent instruments|System dependent instruments]]<br/>
* [[ Tools of the Trade|Herramientas del Gremio ]]
[[Howto: Design an autopilot|Designing an autopilot]]</span>
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Asuntos  y Temas de FlightGear </h2>
|-
|style="color:#000;"|
* [[Pending Patches|Parches Pendientes]] (De momento hay 2 listados)
* [[Segfaults]] - Errores criticos reproducibles en FlightGear
* [[Showstoppers]] - Problemas Molestos in FlightGear
* [[FlightGear Glitches]] (Fallos técnicos relacionados con gráficos/escenarios)
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Iniciativas de Mejora</h2>
|-
|style="color:#000;"|
* [[Improving Helicopter Realism | Mejorando el realismo en Helicopteros]]
* [[Improving Glider Realism | Mejorando el realismo en Planeadores]]
* [[Improving Airliner Realism |Mejorando el realismo en Aviones de Aerolínea]]
* [[Improving RC/UAV Realism | Mejorando el realismo en Aviones de Control Remoto/Vehiculos Aéreos no Tripulados]] (RC/UAV)
* [[Usability Improvements|Mejoras de Usabilidad]] (lista relacionada de petición de funcionalidades)
* [[Eye Candy & Effects|Filtros Eye Candy y Efectos]] (lista relacionada de petición de funcionalidades)
'''[[:Category:Code_Cleanup|Más...]]'''


|-
  |rightcolumn5= [[File:Nuvola apps kaboodle.png|40px]] </div>
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Compilación</h2>
<span style="font-size:105%; font-weight:bold">Animations</span><br />
|-
<span style="font-style:italic;">
|style="color:#000;"|
[[Howto: Animate models|Animate models]] · [[Howto: Illuminate faces|Illuminate objects]]<br/>
* [[ Building Flightgear | Construyendo FlightGear]]
[[Howto: Animate gear scissors|Gear scissors]] · [[Tracking animation]]<br/>
* [[ Building Flightgear - Windows | Construyendo FlightGear - Windows]]
[[Howto: Make a clickable panel|Clickable panels]] · [[Knob / slider animation]]</span>
* [http://macflightgear.sourceforge.net/home/documents/how-to-build-flightgear-cvs-on-mac-os-x/ Construyendo Flightgear - Mac OS X]
* [[ Building FlightGear Launch Control | Construyendo Control de lanzamiento en FlightGear]]]
* [[ Building Terragear | Construyendo Terragear]]]
* [[ Keeping FlightGear (win32) up to date without compiling|(win32) Actualizar sin compilar]]
* [[ OpenSceneGraph ]]
* [[ Using TortoiseCVS with FlightGear |Usando TortoiseCVS con FlightGear]]
* [[ Flightgear and Git | FlightGear y Git ]]


|-
|rightcolumn6=  [[File:Portal developer.png|40px]] </div>
|}
<span style="font-size:105%; font-weight:bold">Core</span><br />
<span style="font-style:italic;">
[[:Category:FlightGear Core developers|List of Core Developers]] · [[:Category:Developer Plans|Developer Plans]] · [[:Category:Core development projects|Projects]] <br/>
[[Howto: Start core development|Getting started]] · [[Programming resources]] · [[Nasal/CppBind|Adding scripting bindings]]<br/>
[[Howto:Add new fgcommands to FlightGear|Adding fgcommands]] · [[Howto:Create new subsystems|Creating subsystems]] <br/>
[[Built-in Profiler]] · [[Howto:Extend Nasal]] · [[Howto:Using Ada in FlightGear]] <small>(<font color="red">updated!</font>)</small><br/>
[[Howto:Use Property Tree Objects]] · [[Code cleanup]] <br/>
[[FlightGear-Points of Interest]] · [[Request for comments]] <br/>
[[OpenSceneGraph]] · [[Rendering system improvements]]</span>


|class="MainPageBG" style="width:50%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top"|
  |rightcolumn7= [[File:Portal scenery.png|40px]] </div>
{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#efefef;"
<span style="font-size:105%; font-weight:bold">[[Portal:Developer/Scenery|Scenery]]</span><br />
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Contribuciones</h2>
<span style="font-style:italic;">
|-
[[Procedural Texturing]]<br/>
|style="color:#000;"|
[[Howto: Place 3D objects with the UFO|Placing objects]] · [[Signs|Airport signs]]<br/>
* [[Howto:Extending Nasal | Extender Nasal]]
[[Howto: Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/>
* [[Howto:Creating new Subsystems|Creando nuevos Subsistemas ]]
[[Howto: Make an airport|Making an airport]] · [[Using TerraGear|Generating terrain]]<br/>
* [[Howto:Working with the Property Tree API| Trabajando con la Propiedad Arbol de la API]]
[[AI Traffic]]</span>
* [[ Code Cleanup |Limpieza de Código]]
* [[ Contributor Repositories| Repositorio de Contribuyentes ]] sitios espejo, ramificaciones y bifurcaciones mantenidas por contribuidores
* [[ Submitting Patches | Submitir Parches]]
* [[ Technical Reports | Informes técnicos]]
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Código Interno</h2>
|-
|style="color:#000;"|
* [[Command Parameters|Parametros de Comando]]  
* [[ File Formats|Formatos de Archivo ]]
* [[ Initialization Sequence | Secuencia de Inicialización]]
* [[ Nasal scripting language |Código de Lenguaje Nasal]]
* [[ Property Tree | Propiedad del Árbol]]
* [[ UML Diagrams | Diagramas UML]] Lenguaje Unificado de Modelado
* [[ YASim ]]
* [[ FlightGear 1.0 aircraft names for command line‎|1.0.0 nombres de aeronaves en linea de comandos]]
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Todo</h2>
|-
|style="color:#000;"|
* [[ Bugs | Errores]]
* [[ Feature Requests / Proposals / Ideas|Popuestas de Funcionalidades/Ideas ]]
* [[ FGFS Todo |FGFS tareas a realizar]]
* [[ FlightGear Expo Checklist |FlightGear en Expos Lista de comprobación]]
* [[ Long Term Goals |Objetivos a largo plazo]]
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Hecho</h2>
|-
|style="color:#000;"|
* [[ Changes since 0.9.10 | Cambios desde la Versión 0.9.10]]
|-
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Como hacer</h2>
|-
|style="color:#000;"|


* [[Howto: Set up a multiplayer server|Configurar un servidor multijugador]]
  |rightcolumn8= [[File:Nasallogo3.png|40px]] </div>
'''[[:Category:Howto|Más...]]'''
<span style="font-size:105%; font-weight:bold">[[Nasal|Scripting]]</span><br />
|-
<span style="font-style:italic;">
! <h2 style="margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;">Escribiendo Código en Nasal</h2>
[[Nasal FAQ|Frequently asked questions]] · [[Howto:Write simple scripts in Nasal|Writing simple scripts]] <br />
|-
[[Nasal for C++ programmers]] · [[Nasal Variables|Variables and their types]] <br />
|style="color:#000;"|
[[Nasal Conditionals|Conditionals]] · [[Nasal Loops|Loops]] · [[Nasal Operators|Operators]] · [[Nasal Console|In-sim console]]</span>
* [[ Nasal FAQ |Preguntas Frecuentes]]
* [[ Nasal scripting language|Código del lenguaje Nasal]]
* [[ Nasal Snippets |Fragmentos de Código Nasal]]
* [[ Nasal Modules | Modulos de Nasal]]
* [[ Nasal Style Guide | Guia de Estilo en Nasal]]
* [[ Writing simple scripts in %22nasal%22| Escribiendo código sencíllo en Nasal ]]
* [[ Walk View‎| Vista de a pié]]
* [[Howto: Nasal in scenery object XML files| Nasal en escenarios con Archivos de Objeto XML]]
* [[Howto:Extending Nasal|Como extender Nasal]]
|}
|}


__NOTOC__
  |rightcolumn9= [[File:Animation Icon.png|40px]] </div>
__NOEDITSECTION__
<span style="font-size:105%; font-weight:bold">Effects and shaders</span><br />
<span style="font-style:italic;">
[[Shaders]] · [[Project Rembrandt]]<br/>
[[Howto:Shader Programming in FlightGear|Shader programming in FlightGear]]<br/>
[[Shader Coding - Best Practices|Best Practices]] · [[GLSL Shader Programming Resources|GLSL resources]]</span>
 
<!-------------------------------------------------------------
                    Main sections
-------------------------------------------------------------->
  |sections=


== Documentación para desarrolladores ==
{{Main page/Leftbox|title=Put a piece of yourself into FlightGear!
=== RFC Topics ===
  |contents=In FlightGear, "development" is [[Howto:Understand the FlightGear development process|anything that improves the project]]. So, it's not just code-related [[Howto:Start core development|core development]]. There's also [[Portal:Developer/Scenery|scenery development]], [[Portal:Developer/Aircraft|aircraft development]] and all the stuff you can see in the column here on the left. If you want an extended overview, check out the [[Volunteer]] page.
'''Aclaración: '''En su forma actual la sección RFC está exclusivamente basada en la cobertura de listas de correo previas y discusiones del foro (como también varias entradas wiki), asi como no supone reflejar el trabajo en progreso. (RFC="Request For Comments" and not WIP Work In progress, petición de comentarios y no trabajo en proceso), pero no es habitual que sean vistos como un intento de proveer analisis comprehensivo y sumarios de temas clave indentificados en varios grupos de discusión relacionados y solicitudes de funcionalidad )las cuales han de se enlazadas en la correspondiente sección de recursos, si estan no han tomado lugar), esto es porque la mayoria de estas RFCs están siendo verdaderamente WIP).
 
Actually that's not all you can contribute. There's also documentation, with the [[FlightGear Manual]]... and this wiki of course! To contribute to the wiki, head off to the [[Portal:Wiki|Wiki Portal]]. There's a lot to do there too.
Por tanto las entradas RFC no significan que haya alguien trabajando en algunos de esos temas, de hecho solo porque una entrada RFC este listada aquí no significa necesariamente que el trabajo en ese caso particular este priorizado o tenga el referendo de la comunidad FlightGear.  
 
Estos documentos RFC tienen la intención de incrementar la ayuda y mantener la consciencia de temas de estancia prolongada y retos que afecten la evolución de FlightGear y el proceso total de desarrollo  para solicitar la respuesta de la comunidad sobre posibles aproximaciones y para direccionar estas  en una estructura creada eficientemente.
If you want to get in touch with other developers, register an account at the [http://forum.flightgear.org/viewforum.php?f=18 forum], and for core development subscribe to the [[mailing list]] too and consider visiting the {{tickets|issue tracker}}.
Cualquiera es bienvenido a comentar, ayudando a refinar y desarrollar nuevas estrategias para abordar y tratar de resolver los retos presentados en estas RFCs y futuras.
 
* [[Autopilot Enhancements]] - enhancing the autopilot infrastructure.
Remember: we might call it volunteering, but what should drive you is [[How the FlightGear project works|the fun of doing something]].
* [[Backwards Compatibility Initiative]] - discussing possible ways to improve FlightGear's backwards compatibility.
}}
* [[Distributed Interactive Simulation|Multiplayer Enhancements]] - discussing possible steps to enhance FlightGear's Multiplayer support.
 
* [[FDM engine feature standardization]] - discussing possible steps to standardize feature support of mainstream FlightGear FDM engines.
{{Main page/Leftbox|title=For core developers
* [[FlightGear Glass Cockpits]] - discussing required infrastructure changes to enable non-developers to easily access FlightGear-internals in order to enable them to model complex glass cockpit-type aircraft instrumentation systems.
  |contents=Visit [[:Category:Core development projects]] to see a list of currently ongoing projects!
* [[FlightGear Headless]] - discussing required steps to enable FlightGear to be used as its own regression testing framework
See [[:Category:Developer Plans]] to see a list of developer plans for the upcoming release.
* [[FlightGear Sessions]] - discussing possible steps to finally allow aircraft to be reliably switched at runtime.
See [[request for comments]] for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile).
* [[Formalizing Aircraft Status]] - discussing suggestions about how to more properly describe aircraft development status.
 
* [[Keyboard function priority list]] - reorganizing FlightGear keybindings.
'''Help needed:'''
* [[Next Generation Scenery ]] - revamping the FG scenery engine.
 
* [[Property Tree Reorganization]] - reorganizing the property tree (i.e. implementing and enforcing existing property/node naming conventions).
The [[YASim]] FDM is looking for a new maintainer:
* [[Recommended Property Tree Enhancements]] - discussing possible property tree enhancements to help ensure integrity of crucial runtime state.
 
* [[Recommended Project Policies]] - discussing recommended policies for future contributions to the project.
{{cquote|There are some pending merge requests[http://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/533DBD01.9040802%40sol2500.net/#msg32183541] to add some YASim features, but we have an issue that since none of the current C++ developers own, or are experts in YASim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.
* [[Simplifying Aircraft Deployment]] - identifying potential steps to simplify deployment of FlightGear aircraft.
 
Obviously this is chicken-and-egg, since no one can become expert enough in the  code to become a maintainer :)
 
So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too,
if people are new to C++), and providing we have some assurance that a representative sample of YASim aircraft are unchanged or improved by the patch.
Suggestions for that means in practice, are most welcome!
 
Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html
|title=YASim and documentation
|author=James Turner |date= Fri, 05 Oct 2012 03:54:43 -0700}}</ref>|James Turner}}
 
{{cquote|I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer).  Just cc: me if you do, because my latencies here are measured in weeks.Bugs can always be fixed.  What YASim needs is a maintainer, not really expertise per se.  The latter comes from the former.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html
|title=YASim and documentation
|author=Andy Ross |date= Fri, 05 Oct 2012 03:54:43 -0700}}</ref>|Andy Ross}}
 
<references/>
 
}}
 
{{Main page/Leftbox|title=Coding Help Needed! (Updated 06/2020)
  |contents=
* {{Progressbar|70}} [[Compositor#TODO|Compositor roadmap]]
* {{Progressbar|40}} [[Deboosting FlightGear|Replacing boost]]
* {{Pending}} [[CompositeViewer Support|Switching to osgViewer::CompositeViewer]] (multiple scenery cameras and moving maps)
* {{Pending}} [[World Scenery 3.0 roadmap]]
* {{Pending}} [[Reset & re-init]]  
* {{Pending}} [[Canvas Development]] - discusses possible future Canvas additions
* {{Pending}} [[Canvas Properties#Planned Features|Canvas Project (Planned Features)]] (fully scriptable 2D rendering API)
* {{Pending}} [[Canvas Widgets#Missing_.2F_Todo|Canvas Widgets (Missing Features)]] (Canvas GUI layer for scriptable widgets)
* {{Pending}} [[Howto:Use Property Tree Objects|Depreciate tied properties and use PropertyObjects instead]]
 
}}
 
 
{{Main page/Leftbox|title=Wanted: interview candidates
  |contents=Every month we try to include an interview with a contributor in the [[FlightGear Newsletter]]. Anyone contributing to FlightGear, in whatever way, is welcome to answer a few questions and write his/her own interview.
 
More info at [[FlightGear Newsletter: Interview]].
}}
}}
 
[[Category:Portals]]
 
[[ca:Portal:Desenvolupador]]
[[es:Portal:Desarrollo]]
[[de:Portal:Entiwcklung]]
[[fr:Portal:Développeur]]
[[sr:Portal:Razvoj]]
[[zh:Portal:Developer]]

Revision as of 03:38, 6 September 2020

Welcome to the developer portal

Please visit our forum if you cannot find what you're looking for.
 
 

Put a piece of yourself into FlightGear!

In FlightGear, "development" is anything that improves the project. So, it's not just code-related core development. There's also scenery development, aircraft development and all the stuff you can see in the column here on the left. If you want an extended overview, check out the Volunteer page.

Actually that's not all you can contribute. There's also documentation, with the FlightGear Manual... and this wiki of course! To contribute to the wiki, head off to the Wiki Portal. There's a lot to do there too.

If you want to get in touch with other developers, register an account at the forum, and for core development subscribe to the mailing list too and consider visiting the issue tracker.

Remember: we might call it volunteering, but what should drive you is the fun of doing something.
 
 

For core developers

Visit Category:Core development projects to see a list of currently ongoing projects! See Category:Developer Plans to see a list of developer plans for the upcoming release. See request for comments for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile).

Help needed:

The YASim FDM is looking for a new maintainer:

Cquote1.png There are some pending merge requests[1] to add some YASim features, but we have an issue that since none of the current C++ developers own, or are experts in YASim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.

Obviously this is chicken-and-egg, since no one can become expert enough in the code to become a maintainer :)

So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too, if people are new to C++), and providing we have some assurance that a representative sample of YASim aircraft are unchanged or improved by the patch. Suggestions for that means in practice, are most welcome!

Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.[1]
— James Turner
Cquote2.png
Cquote1.png I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer). Just cc: me if you do, because my latencies here are measured in weeks.Bugs can always be fixed. What YASim needs is a maintainer, not really expertise per se. The latter comes from the former.[2]
— Andy Ross
Cquote2.png
  1. James Turner (Fri, 05 Oct 2012 03:54:43 -0700). YASim and documentation.
  2. Andy Ross (Fri, 05 Oct 2012 03:54:43 -0700). YASim and documentation.
 
 

Coding Help Needed! (Updated 06/2020)


 
 

Wanted: interview candidates

Every month we try to include an interview with a contributor in the FlightGear Newsletter. Anyone contributing to FlightGear, in whatever way, is welcome to answer a few questions and write his/her own interview.

More info at FlightGear Newsletter: Interview.

Development repository status

Current release: 2020.3.19 (18 Oct 2023)
Next release: 2020.3.20
See release plan for details.

Getting started
How the FlightGear project works
The development process · Release plan
Building FlightGear · Git · Build server
Property tree · File formats · Tools of the Trade

General
Long term goals · Popular Ideas · Google Summer of Code
Project infrastructure enhancements
Improving glider realism / helicopter realism
Setting up a multiplayer server · Expo checklist

Portal aircraft.png

Aircraft
Howto:Troubleshooting Aircraft Performance Issues· Making an aircraft · Flight dynamics model
3D aircraft models · Liveries · Resources
Soaring instrumentation sdk · Creating instruments · System dependent instruments
Designing an autopilot

Nuvola apps kaboodle.png

Animations
Animate models · Illuminate objects
Gear scissors · Tracking animation
Clickable panels · Knob / slider animation

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Core
List of Core Developers · Developer Plans · Projects
Getting started · Programming resources · Adding scripting bindings
Adding fgcommands · Creating subsystems
Built-in Profiler · Howto:Extend Nasal · Howto:Using Ada in FlightGear (updated!)
Howto:Use Property Tree Objects · Code cleanup
FlightGear-Points of Interest · Request for comments
OpenSceneGraph · Rendering system improvements

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Scenery
Procedural Texturing
Placing objects · Airport signs
Converting from X-Plane/MSFS
Making an airport · Generating terrain
AI Traffic

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Scripting
Frequently asked questions · Writing simple scripts
Nasal for C++ programmers · Variables and their types
Conditionals · Loops · Operators · In-sim console

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Effects and shaders
Shaders · Project Rembrandt
Shader programming in FlightGear
Best Practices · GLSL resources