Portal:Developer: Difference between revisions

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(Added section with feeds for forum, wiki and bugs.)
(Remove some outdated info)
 
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[https://forum.flightgear.org/feed.php Forum posts]<br/>
[https://forum.flightgear.org/feed.php Forum posts]<br/>
[http://wiki.flightgear.org/api.php?hidebots=1&days=7&limit=50&action=feedrecentchanges&feedformat=atom Wiki changes]<br/>
[http://wiki.flightgear.org/api.php?hidebots=1&days=7&limit=50&action=feedrecentchanges&feedformat=atom Wiki changes]<br/>
[https://sourceforge.net/p/flightgear/codetickets/feed.rss Bugs]<br/></span>
[https://sourceforge.net/p/flightgear/codetickets/feed.rss Bugs]<br/>
{{repo link
| site = sf
| repo = fgdata
| view = rss
| text = FGData RSS feed
}}<br/>
{{repo link
| site = sf
| repo = flightgear
| view = rss
| text = FlightGear RSS feed
}}<br/>
{{repo link
| site = sf
| repo = simgear
| view = rss
| text = SimGear RSS feed
}}
</span>


   |rightcolumn4= </div>
   |rightcolumn4= </div>
<span style="font-size:105%; font-weight:bold">General</span><br />
<span style="font-size:105%; font-weight:bold">General</span><br />
<span style="font-style:italic;">
<span style="font-style:italic;">
[[Long Term Goals|Long term goals]] · [[:Category:Popular Community Requests|Popular Ideas]] · [[Google Summer of Code]]<br/>
[[Long Term Goals|Long term goals]] · [[:Category:Popular Community Requests|Popular Ideas]] · [[Virtual FSweekend Hackathon 2021]]<br/>
[[Project Infrastructure Enhancements|Project infrastructure enhancements]]<br/>
[[Improving Glider Realism|Improving glider realism]] / [[Improving Helicopter Realism|helicopter realism]]<br/>
[[Improving Glider Realism|Improving glider realism]] / [[Improving Helicopter Realism|helicopter realism]]<br/>
[[Howto:Set up a multiplayer server|Setting up a multiplayer server]] · [[FlightGear Expo Checklist|Expo checklist]]</span>
[[Howto:Set up a multiplayer server|Setting up a multiplayer server]] · [[FlightGear Expo Checklist|Expo checklist]]</span>
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<span style="font-style:italic;">
<span style="font-style:italic;">
[[Howto: Animate models|Animate models]] · [[Howto: Illuminate faces|Illuminate objects]]<br/>
[[Howto: Animate models|Animate models]] · [[Howto: Illuminate faces|Illuminate objects]]<br/>
[[Howto: Animate gear scissors|Gear scissors]] · [[Tracking animation]]<br/>
[[Howto: Animate gear scissors|Gear scissors]] ([[Howto: Animate gear scissors using the tracking animation|with tracking animation]])<br/>
[[Howto: Make a clickable panel|Clickable panels]] · [[Knob / slider animation]]</span>
[[Howto: Make a clickable panel|Clickable panels]] · [[Knob / slider animation]]</span>


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[[:Category:FlightGear Core developers|List of Core Developers]] · [[:Category:Developer Plans|Developer Plans]] · [[:Category:Core development projects|Projects]] <br/>
[[:Category:FlightGear Core developers|List of Core Developers]] · [[:Category:Developer Plans|Developer Plans]] · [[:Category:Core development projects|Projects]] <br/>
[[Howto: Start core development|Getting started]] · [[Programming resources]] · [[Nasal/CppBind|Adding scripting bindings]]<br/>
[[Howto: Start core development|Getting started]] · [[Programming resources]] · [[Nasal/CppBind|Adding scripting bindings]]<br/>
[[Howto:Add new fgcommands to FlightGear|Adding fgcommands]] · [[Howto:Create new subsystems|Creating subsystems]] <br/>
[[Howto:Add new fgcommands to FlightGear|Adding fgcommands]] · [[Howto:Create new subsystems|Creating subsystems]]<br/>
[[Built-in Profiler]] · [[Howto:Extend Nasal]] · [[Howto:Using Ada in FlightGear]] <small>(<font color="red">updated!</font>)</small><br/>
[[Built-in Profiler]] · [[Howto:Extend Nasal]] · [[Howto:Using Ada in FlightGear]]<br/>
[[Howto:Use Property Tree Objects]] · [[Code cleanup]] <br/>
[[Howto:Use Property Tree Objects]] · [[Code cleanup]] <br/>
[[FlightGear-Points of Interest]] · [[Request for comments]] <br/>
[[FlightGear-Points of Interest]] · [[Request for comments]] <br/>
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[[Howto: Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/>
[[Howto: Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/>
[[Howto: Make an airport|Making an airport]] · [[Using TerraGear|Generating terrain]]<br/>
[[Howto: Make an airport|Making an airport]] · [[Using TerraGear|Generating terrain]]<br/>
[[AI Traffic]]</span>
[[AI Traffic]] · [[Howto:Improve scenery in your area, or area of interest|Quick links: Improve your area - where & how to improve something you see]]</span>


   |rightcolumn9= [[File:Nasallogo3.png|40px]] </div>
   |rightcolumn9= [[File:Nasallogo3.png|40px]] </div>
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{{Main page/Leftbox|title=Put a piece of yourself into FlightGear!
{{Main page/Leftbox|title=Put a piece of yourself into FlightGear!
   |contents=In FlightGear, "development" is [[Howto:Understand the FlightGear development process|anything that improves the project]]. So, it's not just code-related [[Howto:Start core development|core development]]. There's also [[Portal:Developer/Scenery|scenery development]], [[Portal:Developer/Aircraft|aircraft development]] and all the stuff you can see in the column here on the left. If you want an extended overview, check out the [[Volunteer]] page.
   |contents=In FlightGear, "development" is [[Howto:Understand the FlightGear development process|anything that improves the project]]. So, it's not just code-related [[Howto:Start core development|core development]]. There's also [[Portal:Developer/Scenery|scenery development]], [[Portal:Developer/Aircraft|aircraft development]] and all the stuff you can see in the column here on the right. If you want an extended overview, check out the [[Volunteer]] page.


Actually that's not all you can contribute. There's also documentation, with the [[FlightGear Manual]]... and this wiki of course! To contribute to the wiki, head off to the [[Portal:Wiki|Wiki Portal]]. There's a lot to do there too.
Actually that's not all you can contribute. There's also documentation, with the [[FlightGear Manual]]... and this wiki of course! To contribute to the wiki, head off to the [[Portal:Wiki|Wiki Portal]]. There's a lot to do there too.
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{{Main page/Leftbox|title=For core developers
{{Main page/Leftbox|title=For core developers
   |contents=
   |contents=
Visit [[:Category:Core development projects]] to see a list of currently ongoing projects!
Visit [[:Category:Core development projects]] to see a list of currently ongoing projects!
See [[:Category:Developer Plans]] to see a list of developer plans for the upcoming release.
See [[:Category:Developer Plans]] to see a list of developer plans for the upcoming release.
See [[request for comments]] for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile). Also see the [http://build.flightgear.org:8080 Jenkins build page] and the {{tickets|Bug tracker}}.
See [[request for comments]] for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile). Also see the [http://build.flightgear.org:8080 Jenkins build page] and the {{tickets|Bug tracker}}.
'''Help needed:'''
The [[YASim]] FDM is looking for a new maintainer:
{{cquote|There are some pending merge requests[http://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/533DBD01.9040802%40sol2500.net/#msg32183541] to add some YASim features, but we have an issue that since none of the current C++ developers own, or are experts in YASim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.
Obviously this is chicken-and-egg, since no one can become expert enough in the  code to become a maintainer :)
So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too,
if people are new to C++), and providing we have some assurance that a representative sample of YASim aircraft are unchanged or improved by the patch.
Suggestions for that means in practice, are most welcome!
Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html
|title=YASim and documentation
|author=James Turner |date= Fri, 05 Oct 2012 03:54:43 -0700}}</ref>|James Turner}}
{{cquote|I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer).  Just cc: me if you do, because my latencies here are measured in weeks.Bugs can always be fixed.  What YASim needs is a maintainer, not really expertise per se.  The latter comes from the former.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html
|title=YASim and documentation
|author=Andy Ross |date= Fri, 05 Oct 2012 03:54:43 -0700}}</ref>|Andy Ross}}
<references/>
}}
}}


{{Main page/Leftbox|title=Coding Help Needed! (Updated 06/2020)
{{Main page/Leftbox|title=Coding Help Needed! (Updated 06/2020)
   |contents=
   |contents=
* {{Progressbar|70}} [[Compositor#TODO|Compositor roadmap]]
* {{Progressbar|70}} [[CompositeViewer Support|Switching to osgViewer::CompositeViewer]] (multiple scenery cameras and moving maps)
* {{Progressbar|10}} [[OSGText Issues|Fixing osgText issues]]
* {{Progressbar|20}} [[Deboosting FlightGear|Replacing boost]]
* {{Progressbar|20}} [[Deboosting FlightGear|Replacing boost]]
* {{Pending}} [[World Scenery 3.0 roadmap]]  
* {{Pending}} [[World Scenery 3.0 roadmap]]  
* {{Pending}} [[Reset & re-init]]  
* {{Pending}} [[Reset & re-init]]  
* {{Pending}} [[Canvas Development]] - discusses possible future Canvas additions
* {{Pending}} [[Canvas Development]] - discusses possible future Canvas additions
<!--
out of date
* {{Pending}} [[Canvas Properties#Planned Features|Canvas Project (Planned Features)]] (fully scriptable 2D rendering API)
* {{Pending}} [[Canvas Widgets#Missing_.2F_Todo|Canvas Widgets (Missing Features)]] (Canvas GUI layer for scriptable widgets)
* {{Pending}} [[Howto:Use Property Tree Objects|Deprecate tied properties and use PropertyObjects instead]]
-->
}}
}}


{{Main page/Leftbox|title=Wanted: interview candidates
  |contents=Every month we try to include an interview with a contributor in the [[FlightGear Newsletter]]. Anyone contributing to FlightGear, in whatever way, is welcome to answer a few questions and write his/her own interview.
More info at [[FlightGear Newsletter: Interview]].
}}
}}
}}


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[[es:Portal:Desarrollo]]
[[de:Portal:Entiwcklung]]
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[[fr:Portal:Développeur]]
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[[it:Portal:Sviluppo]]
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[[sr:Portal:Razvoj]]
[[zh:Portal:Developer]]
[[zh:Portal:Developer]]

Latest revision as of 15:31, 18 March 2024

Welcome to the developer portal

Please visit our forum if you cannot find what you're looking for.
 
 

Put a piece of yourself into FlightGear!

In FlightGear, "development" is anything that improves the project. So, it's not just code-related core development. There's also scenery development, aircraft development and all the stuff you can see in the column here on the right. If you want an extended overview, check out the Volunteer page.

Actually that's not all you can contribute. There's also documentation, with the FlightGear Manual... and this wiki of course! To contribute to the wiki, head off to the Wiki Portal. There's a lot to do there too.

If you want to get in touch with other developers, register an account at the forum, and for core development subscribe to the mailing list too and consider visiting the Bug tracker.

Remember: we might call it volunteering, but what should drive you is the fun of doing something.
 
 

For core developers

Visit Category:Core development projects to see a list of currently ongoing projects! See Category:Developer Plans to see a list of developer plans for the upcoming release.

See request for comments for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile). Also see the Jenkins build page and the Bug tracker.
 
 

Coding Help Needed! (Updated 06/2020)

Development repository status

Current release: 2020.3.19 (18 Oct 2023)
Next release: 2020.3.20
See release plan for details.

Getting started
How the FlightGear project works
The development process · Release plan
Building FlightGear · Git · Build server
Property tree · File formats · Tools of the Trade · Bug tracker

Feeds
Forum posts
Wiki changes
Bugs
FGData RSS feed
FlightGear RSS feed
SimGear RSS feed

General
Long term goals · Popular Ideas · Virtual FSweekend Hackathon 2021
Improving glider realism / helicopter realism
Setting up a multiplayer server · Expo checklist

Portal aircraft.png

Aircraft
Howto:Troubleshooting Aircraft Performance Issues· Making an aircraft · Flight dynamics model
3D aircraft models · Liveries · Resources
Soaring instrumentation sdk · Creating instruments · System dependent instruments
Designing an autopilot

Nuvola apps kaboodle.png

Animations
Animate models · Illuminate objects
Gear scissors (with tracking animation)
Clickable panels · Knob / slider animation

Portal developer.png

Core
List of Core Developers · Developer Plans · Projects
Getting started · Programming resources · Adding scripting bindings
Adding fgcommands · Creating subsystems
Built-in Profiler · Howto:Extend Nasal · Howto:Using Ada in FlightGear
Howto:Use Property Tree Objects · Code cleanup
FlightGear-Points of Interest · Request for comments
OpenSceneGraph · Rendering system improvements · Jenkins build page · Bug tracker

Portal scenery.png

Scenery
Procedural Texturing
Placing objects · Airport signs
Converting from X-Plane/MSFS
Making an airport · Generating terrain
AI Traffic · Quick links: Improve your area - where & how to improve something you see

Nasallogo3.png

Scripting
Frequently asked questions · Writing simple scripts
Nasal for C++ programmers · Variables and their types
Conditionals · Loops · Operators · In-sim console