Plan-zakalawe
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Task List
Short term plans
Areas
General areas I'm working on, or planning to work on
FGPositioned
- Investigate if caching cartesian positions on FGPositioned is a good space versus time tradeoff
- Remove the _list classes as they become obsolete.
- Many of the list classes are gone now - the major remaining piece is the nav_list, which is used to support frequency-based lookups of radio navaids.
GPS / FMS / Route-planning
- Extend the GPS code to support more flight-plan functions and en-route information
- Climb/descent computations, based on some aircraft performance data
- Add proper support for special leg types, ideally equivalent to ARINC-424 path-terminators. This implies support for DME arc, heading to fix, heading until crossing radial, holding pattern and assorted other special leg behaviours.
- Create a new generic 3D instrument for the KLN89b, using Nasal and the updated GPS code
- Create a generic 3D instrument modelling a Delco Carousel INS, using the GPS as the backend
- Investigate creating a special camera/view mode and input context so a GPS, FMS or other 3D instrument can occupy most of the screen, and intercept key presses. GUI dialogs must solve the keyboard input issue already. Imagining that a click on the instrument animates the camera to a 'face on' view, and click outside the instrument returns to the previous view point.
- Add GPS precision approach support
- Define an on-disk format for defining approaches. This will likely be similar to the navdata.org / PIC-767 XML format
- Add approach and missed-approach modes to the GPS code
- Extend the route manager to allow basic flight-planning
- Generate a route using a search: VOR-VOR, airways or GPS direct.
- Thomas Forster has generic routing code for this
- Allow performance data to be specific per-aircraft
- Initially, basic information such as cruise speed, best climb rates, and so on
- Weight/balance tables
- Vspeeds computations
NAV Display
- Prototype a Nasal canvas API (similar to HTML5 canvas), but with support for retained primitives.
- Get primitives rendering into the existing scene
- Write a nasal driver, with appropriate C++ glue, to query waypoints