Piper J3 Cub: Difference between revisions

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== Aircraft help ==
== Aircraft help ==
=== Controls ===
=== Controls ===
{| class="prettytable"
{| class="wikitable"
!Key
! Key
!Function
! Function
|-
|-
|d
| {{key press|d}}
|Open/Close Door
| Open/Close Door
|-
|-
|s
| {{key press|s}}
|Start engine
| Start engine
|-
|-
|Ctrl-o
| {{key press|Ctrl|o}}
|Start/Stop aerotowing
| Start/Stop aerotowing
|}
|}


Line 37: Line 37:


=== Pilot Check List ===
=== Pilot Check List ===
# chocks on
==== Pre start ====
# check fuel quantity
# Chocks on
# check controls movements
# Check fuel quantity
# switch fuel on
# Check controls movements
# check magneto off
 
# swing prop
==== Start ====
# switch magneto to both
# Switch fuel on
# swing prop
# Check magneto off
# chocks away
# Swing prop
# check oil pressure
# Switch magneto to both
# check door close
# Swing prop
# Chocks away
# Check oil pressure
# Check door close
# S-taxi to runway
# S-taxi to runway
# check all clear
 
# throttle to 1400 rpm
==== Take off ====
# check tachometer
# Check all clear
# ease throttle forward
# Throttle to 1400 rpm
# at 100 feet ease tail up
# Check tachometer
# stick to neutral
# Ease throttle forward
# stick back pressure to 10 feet altitude
# At 100 feet ease tail up
# stick neutral again
# Stick to neutral
# climb
# Stick back pressure to 10 feet altitude
# fly
# Stick neutral again
# prepare to land
# Climb
# ease throttle back
# Fly
# check carb heater
 
# glide to runway
==== Landing ====
# clear engine with throttle
# Prepare to land
# at 15 feet back pressure
# Ease throttle back
# at 2 feet stick all way back
# Check carb heater
# no need to brake
# Glide to runway
# Clear engine with throttle
# At 15 feet back pressure
# At 2 feet stick all way back
# No need to brake
# S-taxi
# S-taxi
# switch magneto off
# Switch magneto off


=== Aerotowing ===
=== Aerotowing ===
The J3Cub is capable of  [[Howto: Do aerotow over the net|aerotowing over multiplayer]] by the glider pilot pressing Ctrl-o while behind the Cub.
The J3Cub is capable of  [[Howto: Do aerotow over the net|aerotowing over multiplayer]] by the glider pilot pressing {{key press|Ctrl|o}} while behind the Cub.


== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
The aircraft was fully remodelled in April 2010 and made available as the Cub. The original low resolution model is still available as the Piper J3 Cub in FGFS version 1.9.1 and older.
The aircraft was fully remodelled in April 2010 and made available as the Cub. The original low resolution model is still available as the Piper J3 Cub in FGFS version 1.9.1 and older.


'''3D Cockpit:'''
=== 3D Cockpit ===
* no switches and levers available
* No switches and levers available
* altimeter can't be adjusted with the mouse
* Altimeter can't be adjusted with the mouse


'''General:'''
=== General ===
* engine sound in cockpit differs only slightly from outside engine sound
* Engine sound in cockpit differs only slightly from outside engine sound


'''Non-bugs:'''
=== Non-bugs ===
* pilot door is open and partly in the the wing rods - this is accurate, and how the J3 can be flown
* Pilot door is open and partly in the the wing rods - this is accurate, and how the J3 can be flown
* does this airplane have flaps? - no
* Does this airplane have flaps? - no
* no electrical system, therefore no cockpit, instrument, or aircraft lights - but there is an engine start to make it easy
* No electrical system, therefore no cockpit, instrument, or aircraft lights - but there is an engine start to make it easy
* no HUD
* No HUD


{{Piper}}
{{Piper}}

Revision as of 20:38, 24 January 2014

Piper J-3 Cub
Piper j3cub.jpg
Type Civilian aircraft
Author(s)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
  • /
    • David Megginson (3D, FDM)
  • Jim Wilson (Instruments)
  • Don Lavelle (3D remodel, instrument mods, pilot mods, effects, livery)
FDM /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim
--aircraft= Cub
Status Unknown

The Piper J-3 Cub is a small, simple, light aircraft that was built between 1937 and 1947 by Piper Aircraft. With tandem (fore and aft) seating, it was intended for flight training but became one of the most popular and best-known light aircraft of all time. The Cub's simplicity, affordability and popularity invokes comparisons to the Ford Model T automobile.

The aircraft's standard yellow paint has come to be known as “Cub Yellow” or "Lock Haven Yellow".

Aircraft help

Controls

Key Function
d Open/Close Door
s Start engine
Ctrl+o Start/Stop aerotowing

Manual

This section originally contained material which was suspected of not complying with the GPL and was removed.

The original Cub manual may be found by searching for "how to fly a Piper Cub" on the net. This link should also work - http://www.paragonair.com/N/70497/FLY_A_CUB.pdf

Pilot Check List

Pre start

  1. Chocks on
  2. Check fuel quantity
  3. Check controls movements

Start

  1. Switch fuel on
  2. Check magneto off
  3. Swing prop
  4. Switch magneto to both
  5. Swing prop
  6. Chocks away
  7. Check oil pressure
  8. Check door close
  9. S-taxi to runway

Take off

  1. Check all clear
  2. Throttle to 1400 rpm
  3. Check tachometer
  4. Ease throttle forward
  5. At 100 feet ease tail up
  6. Stick to neutral
  7. Stick back pressure to 10 feet altitude
  8. Stick neutral again
  9. Climb
  10. Fly

Landing

  1. Prepare to land
  2. Ease throttle back
  3. Check carb heater
  4. Glide to runway
  5. Clear engine with throttle
  6. At 15 feet back pressure
  7. At 2 feet stick all way back
  8. No need to brake
  9. S-taxi
  10. Switch magneto off

Aerotowing

The J3Cub is capable of aerotowing over multiplayer by the glider pilot pressing Ctrl+o while behind the Cub.

Development status/Issues/Todo

The aircraft was fully remodelled in April 2010 and made available as the Cub. The original low resolution model is still available as the Piper J3 Cub in FGFS version 1.9.1 and older.

3D Cockpit

  • No switches and levers available
  • Altimeter can't be adjusted with the mouse

General

  • Engine sound in cockpit differs only slightly from outside engine sound

Non-bugs

  • Pilot door is open and partly in the the wing rods - this is accurate, and how the J3 can be flown
  • Does this airplane have flaps? - no
  • No electrical system, therefore no cockpit, instrument, or aircraft lights - but there is an engine start to make it easy
  • No HUD