OSG Text: Difference between revisions
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Using '''OSG Text''' one can add text to models in FlightGear. The text can be modified runtime and can be animated using many of the animations available. | Using '''OSG Text''', one can add text to models in FlightGear. The text can be modified runtime and can be animated using many of the animations available. | ||
Text are scene nodes configured using XML and may appear within a model description file, like other models or the particle system. | Text are scene nodes configured using [[XML]] and may appear within a model description file, like other models or the [[Particle System|particle system]]. | ||
== Syntax example == | == Syntax example == | ||
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<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<!-- Must be enclosed by a <text/> node --> | |||
<text> | |||
<!-- It should have a name. Can be used for other animations --> | <!-- It should have a name. Can be used for other animations --> | ||
<name>My first Text</name> | <name>My first Text</name> | ||
<!-- Use offsets for the initial placement --> | <!-- Use offsets for the initial placement --> | ||
<offsets> | <offsets> | ||
<pitch-deg>0</pitch-deg> | |||
<heading-deg>0</heading-deg> | |||
<roll-deg>0</roll-deg> | |||
<x-m>0</x-m> | |||
<y-m>0</y-m> | |||
<z-m>0</z-m> | |||
</offsets> | </offsets> | ||
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<type type="string">text-value</type> | <type type="string">text-value</type> | ||
<property type="string">some/property</property> | <property type="string">some/property</property> | ||
<format type="string">%s</format> <!-- the | <format type="string">%s</format> <!-- the sprintf() format to display the value --> | ||
<!-- A number from a property --> | <!-- A number from a property --> | ||
<type type="string">number-value</type> | <type type="string">number-value</type> | ||
<property type="string">position/latitude-deg</property> | <property type="string">position/latitude-deg</property> | ||
<factor type="double">1.0</factor> <!-- optional, scale the | <factor type="double">1.0</factor> <!-- optional, scale the property's value --> | ||
<offset type="double">0.0</offset> <!-- optional, shift the | <offset type="double">0.0</offset> <!-- optional, shift the property's value --> | ||
<format type="string">%5.2lf</format> <!-- | <format type="string">%5.2lf</format> <!-- sprintf() format to display --> | ||
<truncate type="bool">false</truncate> <!-- truncate to an integer value --> | <truncate type="bool">false</truncate> <!-- truncate to an integer value --> | ||
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<max-width>0.040</max-width> <!-- the maximum width of the text --> | <max-width>0.040</max-width> <!-- the maximum width of the text --> | ||
<font-resolution> | <font-resolution> | ||
<width type="int">32</width> | |||
<height type="int">32</height> | |||
</font-resolution> | </font-resolution> | ||
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--> | --> | ||
</text> | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<model> | |||
<path> | <path>my_fancy_model.ac</path> | ||
<text include="HelloWorld.xml"/> | <text include="HelloWorld.xml"/> | ||
</model> | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<?xml version="1.0" encoding="UTF-8"?> | <?xml version="1.0" encoding="UTF-8"?> | ||
<PropertyList> | <PropertyList> | ||
<name>Hello World</name> | |||
<font>Helvetica.txf</font> | |||
<type type="string">literal</type> | |||
<text type="string">Hello, world!</text> | |||
<!-- etc. - you get the idea --> | |||
</PropertyList> | </PropertyList> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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* [[Property tree]] | * [[Property tree]] | ||
* [[PropertyList XML files]] | * [[PropertyList XML files]] | ||
=== Forum topics === | |||
* [http://forum.flightgear.org/viewtopic.php?f=14&t=5740 "text" animation type wish] (August 2009–September 2010) | |||
=== Readme file === | === Readme file === | ||
* {{readme file|osgtext}} | * {{readme file|osgtext}} | ||
=== Source code === | === Source code === | ||
* {{ | * {{simgear source|path=simgear/scene/model/SGText.hxx}} | ||
* {{simgear source|path=simgear/scene/model/SGText.cxx}} | |||
| path | |||
}} | |||
* {{ | |||
| path | |||
}} | |||
[[Category:XML]] | [[Category:XML]] | ||
[[Category: Aircraft enhancement]] | [[Category: Aircraft enhancement]] |
Latest revision as of 13:55, 24 May 2016
Using OSG Text, one can add text to models in FlightGear. The text can be modified runtime and can be animated using many of the animations available.
Text are scene nodes configured using XML and may appear within a model description file, like other models or the particle system.
Syntax example
For the anxious reader, here is a complete example of a text node:
<!-- Must be enclosed by a <text/> node -->
<text>
<!-- It should have a name. Can be used for other animations -->
<name>My first Text</name>
<!-- Use offsets for the initial placement -->
<offsets>
<pitch-deg>0</pitch-deg>
<heading-deg>0</heading-deg>
<roll-deg>0</roll-deg>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<!-- instead of using pitch/heading/roll offset, one may use
axis-alignment -->
<!-- remember: x backwards, y right and z up -->
<axis-alignment>xy-plane</axis-alignment>
<!--
<axis-alignment>reversed-xy-plane</axis-alignment>
<axis-alignment>xz-plane</axis-alignment>
<axis-alignment>reversed-xz-plane</axis-alignment>
<axis-alignment>yz-plane</axis-alignment>
<axis-alignment>reversed-yz-plane</axis-alignment>
<axis-alignment>screen</axis-alignment>
-->
<!-- what type of text to draw, use on of literal, text-value or number-value -->
<!-- A simple constant, never changing string -->
<type type="string">literal</type>
<text type="string">Hello, world!</text>
<!-- The string value of a property -->
<type type="string">text-value</type>
<property type="string">some/property</property>
<format type="string">%s</format> <!-- the sprintf() format to display the value -->
<!-- A number from a property -->
<type type="string">number-value</type>
<property type="string">position/latitude-deg</property>
<factor type="double">1.0</factor> <!-- optional, scale the property's value -->
<offset type="double">0.0</offset> <!-- optional, shift the property's value -->
<format type="string">%5.2lf</format> <!-- sprintf() format to display -->
<truncate type="bool">false</truncate> <!-- truncate to an integer value -->
<layout>left-to-right</layout> <!-- default -->
<!--
<layout>right-to-left</layout>
<layout>vertical</layout>
-->
<draw-text type="bool">true</draw-text> <!-- draw the text itself -->
<draw-alignment type="bool">false</draw-alignment> <!-- draw crosshair at object center -->
<draw-boundingbox type="bool">false</draw-boundingbox> <!-- draw a bounding box -->
<font>led.txf</font> <!-- The font file name, relative to data/Fonts -->
<character-size type="double">0.01</character-size> <!-- size (height) im meters -->
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<max-height>0.012</max-height> <!-- the maximum height of the text -->
<max-width>0.040</max-width> <!-- the maximum width of the text -->
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<!-- chose one of the kerning types or omit for default -->
<kerning>default</kerning>
<!--
<kerning>unfitted</kerning>
<kerning>none</kerning>
-->
<alignment>center-center</alignment> <!-- alignment of the text itself -->
<!-- possible values are
<alignment>left-top</alignment>
<alignment>left-center</alignment>
<alignment>left-bottom</alignment>
<alignment>center-top</alignment>
<alignment>center-center</alignment>
<alignment>center-bottom</alignment>
<alignment>right-top</alignment>
<alignment>right-center</alignment>
<alignment>right-bottom</alignment>
<alignment>left-baseline</alignment>
<alignment>center-baseline</alignment>
<alignment>right-baseline</alignment>
<alignment>baseline</alignment>
-->
</text>
The <text/>
node may appear within <model/>
or <PropertyList/>
nodes. If you place
your text directly within your model file, use <text></text>
nodes. You can also put
your <text>
configuration into a separate file using the well known include directive:
Your model.xml
file:
<model>
<path>my_fancy_model.ac</path>
<text include="HelloWorld.xml"/>
</model>
Your HelloWorld.xml
:
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<name>Hello World</name>
<font>Helvetica.txf</font>
<type type="string">literal</type>
<text type="string">Hello, world!</text>
<!-- etc. - you get the idea -->
</PropertyList>
Animation can be applied to text nodes like any other object. To give your text some color, use the material animation, or translate, rotate, scale or spin your text as you like.
Related content
Wiki articles
Forum topics
- "text" animation type wish (August 2009–September 2010)
Readme file
- $FG_ROOT/Docs/README.osgtext