Nvidia Windows: Difference between revisions

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Line 37: Line 37:
| CUDO - GPUs || Use global setting (All) ||
| CUDO - GPUs || Use global setting (All) ||
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| Maximum pre-rendered frames || Use the 3D application setting ||
| Low Latency Mode || Off ||
|-
|-
| Multi-Frame Sampled AA (MFAA) || Off ||
| Multi-Frame Sampled AA (MFAA) || Off ||

Latest revision as of 12:02, 21 September 2019

This article is a stub. You can help the wiki by expanding it.

Introduction

The goal of this article is to document which settings in the NVIDIA Control Panel seem to work best for osm2city with Atmosperic Light Scattering (ALS) on Windows.

The configuration has been tested on:

  • Windows 10 Home 64bit
  • NVIDIA GeForce GTX 1060 6GB
  • Driver version 385.69 (note that it is highly recommended to use NVIDIA drivers and to use recent versions)
  • FlightGear 2017.3.1

The configuration and configuration choices might differ for different NVIDIA cards etc.

Accessing the NVIDIA Control Panel

The settings discussed in this article relate to Tab "Program Settings" in "Manage 3D Settings" in the NVIDIA Control Panel. The NVIDIA control Panel can be started by right-clicking on the Windows Desktop.

It requires to select or add a program to customize. You have to point to "bin\fgfs.exe".

NVIDIA Control Panel on Windows 10 showing program specific 3D settings

Tested Settings

Feature Setting Remarks
Anisotropic filtering Application-controlled There does not seem to be any difference to "Off"
Antialiasing - FXAA Off Setting this to "On" gives odd results. E.g. transparent parts of tree textures are green, antialiasing of thin lines gets broken
Antialiasing - Gamma correction Off
Antialiasing - Mode Application-controlled
Antialiasing - Setting Application-controlled
Antialiasing - Transparency Off There does not seem to be any difference to "On"
CUDO - GPUs Use global setting (All)
Low Latency Mode Off
Multi-Frame Sampled AA (MFAA) Off
OpenGL rendering GPU GeForce GTX 1060 6GB
Power management mode Prefer maximum performance
Shader Cache On
Texture filtering - Anisotropic sample optimization Off There does not seem to be any difference to "On"
Texture filtering - Negative LOD bias Allow There does not seem to be any difference to "CLAMP"
Texture filtering - Quality Quality
Texture filtering - Trilinear optimization On There does not seem to be any difference to "Off"
Threaded optimization Auto
Triple buffering Off
Vertical sync Use the 3D application setting
Veritual Reality pre-rendered frames 1

Antialias Settings in FlightGear

You might want to use the following properties to get antialias in FlightGear:

--prop:/sim/rendering/multi-sample-buffers=true

--prop:/sim/rendering/multi-samples=4