North American P-51 Mustang: Difference between revisions

Line 182: Line 182:
[[File:P-51D WIP View Looking Up At The Wheel Wells.png|thumb|The P-51D model looking up into the wheel wells.]]
[[File:P-51D WIP View Looking Up At The Wheel Wells.png|thumb|The P-51D model looking up into the wheel wells.]]


=== UV Mapping, Texturing, Bump Mapping Reflection Mapping ===
=== UV Mapping, Texturing, Bump Mapping and Reflection Mapping ===


''(updated 6-09-2014)''
''(updated 7-21-2014)''
* UV mapping, texturing, bump mapping and reflection mapping need to be done for everything.
* UV mapping is mostly done.  There will likely be some adjustments to some parts of the UV map as texturing proceeds.
** Initial UV map in placeNew exterior 3D model is now in sim but is mostly in gray primer.
* Texturing is underway.
** If anyone would like to help with this please feel free to contact me via a PM on the FlightGear forum.
* Bump mapping is underway but is very time consumingIt is currently about 20% to 25% complete and will need additional work after the 3.2 release.
** Texture source materials.
* Reflection mapping is mostly done and only needs final tweaks.
** Texture source materials for markings and fittings.
*** HG476-1 through HG476-6, R140 (D model), S254, P246, P247, B971, G415, C101
*** HG476-1 through HG476-6, R140 (D model), S254, P246, P247, B971, G415, C101
*** 10*-48144, 104-73365
*** 10*-48144, 104-73365
Line 196: Line 197:
==== 3D cockpit ====
==== 3D cockpit ====


''(updated 6-09-2014)''
''(updated 7-21-2014)''
* When the new external model is done a mostly new 3D cockpit will be built out from the skin inward.  
* When the new external model work is completely done a mostly new 3D cockpit will be built out from the skin inward.  Until then the existing interior will be fitted into the new cockpit.  
* Almost none of the existing models in the cockpit were built from actual plans/blue prints and as a result are not accurately modeled.  
* Almost none of the existing models in the cockpit were built from actual plans/blue prints and as a result are not accurately modeled even if they appear to be OK visually.  
* Currently in the process of moving existing interior models into the new fuselage.  Fit not perfect but close enough to allow getting things working in sim and components can be replaced as time permits.
* The existing interior models have been moved into the new fuselage.  Fit not perfect but close enough for the FG 3.2 release.  
* The new correctly dimensioned cockpit is about 3 inches narrower and 3.5 inches lower relative to the Fuselage Reference line than the existing model.  In addition the new model has the 0, 0, 0 point located in the factory location which is 7.68 inches behind the front edge of the cowl.  So the 0, 0, 0 point is about 32 inches behind the old location.  This means that the old interior components like gauges, radios, controls... need to be moved around a considerable amount to get them fitted into the new cockpit.  It also means that many animations of existing components need to be modified to use the new locations.  
* The new correctly dimensioned cockpit is about 3 inches narrower and 3.5 inches lower relative to the Fuselage Reference line than the old model.  In addition the new model has the 0, 0, 0 point located in the factory location which is 7.68 inches behind the front edge of the cowl.  So the 0, 0, 0 point is about 1.192 meters behind the old location.  This means that the old interior components like gauges, radios, controls... were moved around a considerable amount to get them fitted into the new cockpit.  It also means that many animations of existing components needed to be modified to use the new locations.  
* Components that will not need to be remodeled include:
* Components that will not need to be remodeled include:
** Most instruments.
** Most instruments.
Line 229: Line 230:
==== Non-3D model related ====
==== Non-3D model related ====


''(updated 6-13-2014)''
''(updated 7/21-2014)''
* YASim version will be removed.  Done.
* YASim version has been removed
* Directory structure will be changed to reflect current FlightGear standards.
* Directory structure has been changed to reflect current FlightGear standards but there is still some cleanup work needed as cruft tends to creep in as work is underway.
** Underway now.
** Most of the cruft in the Model directory has been removed.
** There is currently a considerable amount of cruft in the Model directory that will be removed during this process.
* The new model is mostly animated.
* Animate new model.  This is a non-trivial task that has just started.  All items animated in the old model are now animated in the new model.
* The model is now fully integrated into the FDM.
* The model is now integrated into the FDM.
** The aircraft has a fully functional cockpit including hot spots and check lists.  
** It has a fully functional cockpit including hot spots.  
** All weapons systems are operational and the guns have been sighted in.
** all weapons systems are operational and the guns have been sighted in.
* Need to add matriculation.
* Add matriculation.
* Engine start up smoke has been added.
* Add engine start up smoke.
* Add exhaust flames.
* Add exhaust flames.
* Add muzzle smoke and flash to guns.
* Gun muzzle smoke and flash animations are in place and scale with hardware capabilities.
* Add gun cartridge case ejection animation.  50 BMG case already modeled.
* Gun cartridge case ejection animation is in place, working and scale with hardware capabilities.


== Airplane of the Week/Month ==
== Airplane of the Week/Month ==
167

edits