Next Generation Scenery: Difference between revisions

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m (adding references to earlier mailing list discussions about extending/refactoring or recreating the FG scenery engine)
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=== Related mailing list discussions ===
=== Related mailing list discussions ===


* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg18530.html collective brainstorming about desired features for a new engine, 4yrs old]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg18530.html Scenery engine features (collective brainstorming about desired features for a new engine, 4yrs old)]
*  [http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html      UK Photo Scenery]
*  [http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html      UK Photo Scenery]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg29480.html alternative terrain engine integration]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg29480.html alternative terrain engine integration]

Revision as of 12:27, 4 November 2007

These are some ideas for new scenery and new scenery engine for FlightGear.

Why?

We want more detailed scenery that's visible farther away, for a better VFR experience all around. Specifically, more detail makes the near-ground experience more realistic, especially for helicopter flight; scenery that truly extends to the visible horizon would make high-altitude flight more interesting. In addition, it's fun to fly around a richly detailed world.

Related mailing list discussions