Nasal introduction: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (neural networks in Nasal) |
||
Line 27: | Line 27: | ||
* [[functional programming in Nasal]] | * [[functional programming in Nasal]] | ||
* [[multi threaded programming in Nasal]] (worker threads) | * [[multi threaded programming in Nasal]] (worker threads) | ||
* [[Howto: Neural networks in Nasal]] | |||
* [[Nasal optimization and efficiency hints]] | * [[Nasal optimization and efficiency hints]] | ||
* [[Known Nasal issues]] (known bugs and shortcomings) | * [[Known Nasal issues]] (known bugs and shortcomings) |
Revision as of 07:37, 4 October 2011
Sandbox for starting a beginner's introduction to Nasal scripting: http://flightgear.org/forums/viewtopic.php?f=30&t=8995 http://flightgear.org/forums/viewtopic.php?f=30&t=8867
Suggested topics include:
- various options for loading and starting Nasal
- Nasal variables
- Nasal arrays
- Nasal hashes
- nested data structures in Nasal (multi-dimensional arrays and such)
- control loops, Nasal control structures
- using the Nasal standard library
- using the Nasal FlightGear library
- Nasal access to the property tree
- geospatial computations in Nasal
- simple physics problems in Nasal
- Nasal in GUI dialog files
- Nasal in scenery XML files
- spawning and controlling 3D objects in Nasal
- spawning and controlling AI objects in Nasal
- creating scripted instruments in Nasal
- creating subsystems in Nasal
- creating FDMs in Nasal
- commmon problems and solutions in Nasal
- exception handling in Nasal
- multiplayer scripting in Nasal (mp_broadcast.nas)
- object oriented programming in Nasal
- functional programming in Nasal
- multi threaded programming in Nasal (worker threads)
- Howto: Neural networks in Nasal
- Nasal optimization and efficiency hints
- Known Nasal issues (known bugs and shortcomings)