Modeling - Getting Started: Difference between revisions

→‎Important Notice for Volunteers: moving non pertinent parts to main article.
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== Important Notice for Volunteers ==
== Notice for Volunteers ==
 
{{main article|Volunteer#Scenery Model Creators}}
Developing scenery and models for use with scenery is an important and very visible contribution to Flightgear. New users of Flightgear often ask how they can contribute, and this is a good place to start. Try looking at some of the following:
 
* We need people to go out and take good pictures of all the buildings at their local airports, build models, and create textures (that could be different people for each task).
* We need people to go out and take good pictures of all the buildings at their local airports, build models, and create textures (that could be different people for each task).
* We need people to go over paper lists and airport diagrams for countries that don't publish air navigation data free online (i.e. almost everyone but the U.S.) and fill in the blanks in our navaid and airport databases.
* We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the San Francisco Bay area, bridges are especially important. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers, ...) you will need to check out the tools for creating and placing these objects.
* We need people to collect geodata to give us more accurate roads, rivers, etc., especially outside the U.S. (note: since we're now allowed to use OpenStreetMap data for this, you might consider contributing to that project too).
* We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the San Francisco Bay area, bridges are especially important. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers, ...) you will need to check out the tools for creating and placing these objects.
 
It would be helpful if people would model the area they are interested in. Generally contributions are going to be from Flightgear users who find scenery lacking in some area and choose to improve it. You are encouraged to research your own area for airport, navaid and scenery information, to contribute the data or dive right in to airport and scenery design.


== Getting Started ==
== Getting Started ==
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