Modeling - Getting Started: Difference between revisions

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There are several ways of doing this. The most direct way is to simply add the required data by hand, as described in the Flightgear FAQ http://flightgear.org/Docs/FAQ.shtml, see Section 6.7.  
There are several ways of doing this. The most direct way is to simply add the required data by hand, as described in the Flightgear FAQ http://flightgear.org/Docs/FAQ.shtml, see Section 6.7.  


The easiest way is to use the UFO's object placement feature (in version 9.10 or higher). When operating the UFO, left-clicking the mouse anywhere on the ground will place an object, and pressing space-up or down will cycle through the models. Coordinates of placed models can then be dumped to the terminal or written to a configuration file.  
The easiest way is to use the [[Placing 3D Objects with the UFO|UFO's object placement feature]] (in version 9.10 or higher). When operating the UFO, left-clicking the mouse anywhere on the ground will place an object, and pressing space-up or down will cycle through the models. Coordinates of placed models can then be dumped to the terminal or written to a configuration file.  
 
 
 


Another method is to use Flightgear Scenery Designer (fgsd), available from http://fgsd.sourceforge.net/index.html After setting the paths to your scenery data, simply load up the area where you want to place the object. Load your .ac format model, and right click on the desired spot to place your model there. Export the modifed scenery to save it, rerun Flightgear and your model should be there.
Another method is to use Flightgear Scenery Designer (fgsd), available from http://fgsd.sourceforge.net/index.html After setting the paths to your scenery data, simply load up the area where you want to place the object. Load your .ac format model, and right click on the desired spot to place your model there. Export the modifed scenery to save it, rerun Flightgear and your model should be there.