Modeling - Getting Started: Difference between revisions

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There are several ways of doing this. The most direct way is to simply add the required data by hand, as described in the Flightgear FAQ http://flightgear.org/Docs/FAQ.shtml, see Section 6.7. The easiest way is to use the Flightgear Scenery Designer (fgsd), available from http://fgsd.sourceforge.net/index.html After setting the paths to your scenery data, simply load up the area where you want to place the object. Load your .ac format model, and right click on the desired spot to place your model there. Export the modifed scenery to save it, rerun Flightgear and your model should be there.
There are several ways of doing this. The most direct way is to simply add the required data by hand, as described in the Flightgear FAQ http://flightgear.org/Docs/FAQ.shtml, see Section 6.7. The easiest way is to use the Flightgear Scenery Designer (fgsd), available from http://fgsd.sourceforge.net/index.html After setting the paths to your scenery data, simply load up the area where you want to place the object. Load your .ac format model, and right click on the desired spot to place your model there. Export the modifed scenery to save it, rerun Flightgear and your model should be there.
[[ Adding shared models manually ]]


=== Finding, Creating, or Using Textures ===
=== Finding, Creating, or Using Textures ===