Modeling - FAQ: Difference between revisions

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A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
[[Category:Modeling]]

Revision as of 08:03, 16 October 2007


FlightGear Modelling FAQ contains interesting answers to FAQ. It is work in progress...


Q: Which axis in Blender is pointing north?

A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.


Q: What is the unit used for models in FlightGear?

A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.


Q: Blender does not export the texture reference to AC3 files! What can i do?

A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)