Modeling - FAQ: Difference between revisions
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'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. | '''FlightGear Modelling FAQ''' contains interesting answers to FAQ. | ||
It is work in progress... | It is work in progress... | ||
=== Which axis in Blender is pointing north? === | |||
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting {{key press|equals}} ({{key press|Tab}} in older versions). | |||
=== What is the unit used for models in FlightGear? === | |||
Models are created in metres. So one Blender Unit will be displayed as one metre. | |||
=== What software could I use for creating 3D models? === | |||
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are: | |||
* [http://www.ac3d.org AC3D] | |||
* [http://www.blender.org Blender] | |||
* [http://www.sketchup.com SketchUp] | |||
* [http://www.wings3d.com Wings 3D] | |||
=== Blender does not export the texture reference to AC3 files! What can i do? === | |||
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials) | |||
{{3d}} | |||
[[Category:Modeling]] |
Latest revision as of 12:28, 27 January 2015
This article is a stub. You can help the wiki by expanding it. |
FlightGear Modelling FAQ contains interesting answers to FAQ. It is work in progress...
Which axis in Blender is pointing north?
The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting = (Tab ↹ in older versions).
What is the unit used for models in FlightGear?
Models are created in metres. So one Blender Unit will be displayed as one metre.
What software could I use for creating 3D models?
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:
Blender does not export the texture reference to AC3 files! What can i do?
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
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