Modeling - FAQ: Difference between revisions
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=== Which axis in Blender is pointing north? === | === Which axis in Blender is pointing north? === | ||
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting | The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting {{key press|equals}} ({{key press|Tab}} in older versions). | ||
=== What is the unit used for models in FlightGear? === | === What is the unit used for models in FlightGear? === |
Latest revision as of 12:28, 27 January 2015
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FlightGear Modelling FAQ contains interesting answers to FAQ. It is work in progress...
Which axis in Blender is pointing north?
The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting = (Tab ↹ in older versions).
What is the unit used for models in FlightGear?
Models are created in metres. So one Blender Unit will be displayed as one metre.
What software could I use for creating 3D models?
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:
Blender does not export the texture reference to AC3 files! What can i do?
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
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