Modeling - FAQ: Difference between revisions

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=== Which axis in Blender is pointing north? ===
=== Which axis in Blender is pointing north? ===
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting TAB.
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting TAB ( or = ).


=== What is the unit used for models in FlightGear? ===
=== What is the unit used for models in FlightGear? ===

Revision as of 08:34, 27 January 2015

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FlightGear Modelling FAQ contains interesting answers to FAQ. It is work in progress...

Which axis in Blender is pointing north?

The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB ( or = ).

What is the unit used for models in FlightGear?

Models are created in metres. So one Blender Unit will be displayed as one metre.

What software could I use for creating 3D models?

You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:

Blender does not export the texture reference to AC3 files! What can i do?

Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)