Mission Editor: Difference between revisions
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== Background == | == Background == | ||
{{See also|Aircraft Generation Wizard}} | {{See also|Aircraft Generation Wizard}} | ||
a simple GUI would definitely be possible using Canvas, we once prototyped a simple dialog that would allow MapStructure layer elements/symbols to be freely moved around on a map, e.g. for visually placing missions elements (other aircraft, crash/accident sites, objectives, wild fires etc): | |||
[[FlightGear Missions and Adventures#Gallery]] | |||
[[File:Map-canvas-chain-home-editor.png|250px]] | |||
Likewise, a slider could be used for timeline-based editing, and a treeview control could be used for event/branching-based editing<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=216746#p216746 | |||
|title = <nowiki> Re: Tutorials/Missions/Adventures: requests for features </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Aug 16th, 2014 | |||
|added = Aug 16th, 2014 | |||
|script_version = 0.40 | |||
}}</ref> | |||
== Related == | == Related == | ||
{{Appendix}} | {{Appendix}} |
Revision as of 08:42, 22 October 2017
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Motivation
On the forum there is a section regarding missions and tutorials. In this section there is a topic where Marius_A showed some time ago his attempts to provide mission framework for FG (see https://forum.flightgear.org/viewtopic.php?f=79&t=31057)[1]
maybe this is also right direction to provide missions/TE (Tactical Engagement) framework to accompany model scenarios mentioned in this thread.[2]
the creation of a mission editor might go a long way in helping the implementation of such a system. The creation of a "mission editor" is something I have been contemplating for a very long time. The ability to add this type of logic and its execution in a location other than fgdata and the AI GUI might prove useful.[3]
Background
a simple GUI would definitely be possible using Canvas, we once prototyped a simple dialog that would allow MapStructure layer elements/symbols to be freely moved around on a map, e.g. for visually placing missions elements (other aircraft, crash/accident sites, objectives, wild fires etc):
FlightGear Missions and Adventures#Gallery
Likewise, a slider could be used for timeline-based editing, and a treeview control could be used for event/branching-based editing[4]
Related
References
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