Mission Editor: Difference between revisions

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== Background ==
== Background ==
{{See also|Aircraft Generation Wizard}}
{{See also|Aircraft Generation Wizard}}
a simple GUI would definitely be possible using Canvas, we once prototyped a simple dialog that would allow MapStructure layer elements/symbols to be freely moved around on a map, e.g. for visually placing missions elements (other aircraft, crash/accident sites, objectives, wild fires etc):
[[FlightGear Missions and Adventures#Gallery]]
[[File:Map-canvas-chain-home-editor.png|250px]] 
Likewise, a slider could be used for timeline-based editing, and a treeview control could be used for event/branching-based editing<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=216746#p216746
  |title  =  <nowiki> Re: Tutorials/Missions/Adventures: requests for features </nowiki>
  |author =  <nowiki> Hooray </nowiki>
  |date  =  Aug 16th, 2014
  |added  =  Aug 16th, 2014
  |script_version = 0.40
  }}</ref>


== Related ==
== Related ==
{{Appendix}}
{{Appendix}}

Revision as of 08:42, 22 October 2017

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Motivation

On the forum there is a section regarding missions and tutorials. In this section there is a topic where Marius_A showed some time ago his attempts to provide mission framework for FG (see https://forum.flightgear.org/viewtopic.php?f=79&t=31057)[1]

maybe this is also right direction to provide missions/TE (Tactical Engagement) framework to accompany model scenarios mentioned in this thread.[2]


the creation of a mission editor might go a long way in helping the implementation of such a system. The creation of a "mission editor" is something I have been contemplating for a very long time. The ability to add this type of logic and its execution in a location other than fgdata and the AI GUI might prove useful.[3]


Background

a simple GUI would definitely be possible using Canvas, we once prototyped a simple dialog that would allow MapStructure layer elements/symbols to be freely moved around on a map, e.g. for visually placing missions elements (other aircraft, crash/accident sites, objectives, wild fires etc):

FlightGear Missions and Adventures#Gallery

Map-canvas-chain-home-editor.png Likewise, a slider could be used for timeline-based editing, and a treeview control could be used for event/branching-based editing[4]

Related

References