MiG-21 Weapons Management: Difference between revisions

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The gun is loaded on start-up of the simulation. Re-loading is currently only possible by re-starting FlightGear.
The gun is loaded on start-up of the simulation. Re-loading is currently only possible by re-starting FlightGear.


== Weapons Armament and Deployment ==
== Gun ==
[[File:MiG-21bis weapon selection area.png|thumb|Weapon selection area on the left side of the front panel. It consists of a weapon selector, a A/G vs. A/A switch, IR vs. radar guided missile switch as well an guns unjamming buttons.]]
[[File:MiG-21bis weapon selection area.png|thumb|Weapon selection area on the left side of the front panel. It consists of a weapon selector, a A/G vs. A/A switch, IR vs. radar guided missile switch as well an guns unjamming buttons.]]


== Gun ==
The gun needs to be powered on on the switch panel on the right cockpit wall. Choose the red switch on the left side of the bottom row. A green light on the weapons selection area on the left side of the fron panel will indicate that the gun is ready.
The gun needs to be powered on on the switch panel on the right cockpit wall. Choose the red switch on the left side of the bottom row. A green light on the weapons selection area on the left side of the fron panel will indicate that the gun is ready.


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Guns can get jammed. If it happens, press one of the unjam buttons (labelled 1, 2, 3 near the weapon selector).
Guns can get jammed. If it happens, press one of the unjam buttons (labelled 1, 2, 3 near the weapon selector).
== Other Weapons Armament and Deployment ==
Make sure to power on the respective pylons etc. using the switches on the second row from below on the switch panel on the right cockpit wall. The red switch labelled <code>MSL RGM RKT LCH</code> can be held in the down position as a security until bombs, rockets or missiles need to be released.


=== Unguided Free Fall Bombs ===
=== Unguided Free Fall Bombs ===
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