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* <code>ɺ</code> (upside down T) means contact is above you | * <code>ɺ</code> (upside down T) means contact is above you | ||
Locking a target: | '''''Locking a target:''''' | ||
* Manoeuvre so the target is within the vertical bars on the radar display | * Manoeuvre so the target is within the vertical bars on the radar display | ||
* Move the lock bars over the target | * Move the lock bars over the target (using the {{key press|i}} and {{key press|k}} keys) | ||
* Hit lock | * Hit target lock | ||
Once a target is locked, the display changes to azimuth elevation: Range is indicated by the triangles on the two scales coming out of the centre to the left and right. | Once a target is locked, the display changes to azimuth elevation: Range is indicated by the triangles on the two scales coming out of the centre to the left and right. | ||
IFF: | '''''IFF:''''' | ||
* Click the button labelled <code>IFF</code> to toggle the interrogator (button situated on the radar panel above the radar). | * Click the button labelled <code>IFF</code> to toggle the interrogator (button situated on the radar panel above the radar). | ||
At the moment the implementation is not very realistic, as the radar will display the | At the moment the implementation is not very realistic, as the radar will display the call-sign of all contacts. | ||
== Weapons Information == | == Weapons Information == |
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