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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

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Difference between revisions of "Menubar"

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m (Menu items: + map)
m (Move menu items to top, as those are most important.)
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The in-game '''menubar''' of [[FlightGear]] is located at the top of the screen.
 
The in-game '''menubar''' of [[FlightGear]] is located at the top of the screen.
  
== Styles ==
+
== Menu items ==
The menubar is available in various styles. Currently there are two styles (both are shown below) packaged with FlightGear. The lower one is standard, since FlightGear 1.0.0. You can switch between styles by pressing Shift-F10.
+
* [[Autopilot]]
 
+
* [[Chat Menu]]
[[File:menubar1.jpg|517px]]
+
* [[Instant Replay]]
 
+
* [[Map]]
[[File:menubar2.jpg|517px]]
+
* [[Property browser]]
 +
* [[Route Manager]]
  
=== Creating your own ===
+
=== Add items ===
It's very easy to make your own designs. Just copy one of the files that you find in <tt>[[$FG_ROOT]]/gui/styles</tt> and change it to your needs.
+
Then, edit the follwing code in the <tt>[[$FG_ROOT]]/preferences.xml</tt> file to fit your style. You could simply add a line like <tt><style n="0" include="gui/styles/anthrax.xml"/></tt>. The current-style tag specifies the style that should be used when FlightGear loads.
+
 
+
<syntaxhighlight lang="xml">
+
  <gui>
+
  <current-style type="int" userarchive="y">1</current-style>
+
  <style n="0" include="gui/styles/classic.xml"/>
+
  <style n="1" include="gui/styles/anthrax.xml"/>
+
  <devel-widgets type="bool" userarchive="y">false</devel-widgets>
+
  </gui>
+
</syntaxhighlight>
+
 
+
== Add items ==
+
=== Aircraft dependent items ===
+
 
To add a menu for a specific plane only you have to enhance the planes <tt>-set.xml</tt> file. Add the follow lines (example for the [[Livery over MP|livery selection dialog]] in a [[Boeing 787]]), or any item that you want to show, above the </sim> tag. You can add as many items and menus as you like, but keep the menubar as small as possible, the larger the outside view will be.
 
To add a menu for a specific plane only you have to enhance the planes <tt>-set.xml</tt> file. Add the follow lines (example for the [[Livery over MP|livery selection dialog]] in a [[Boeing 787]]), or any item that you want to show, above the </sim> tag. You can add as many items and menus as you like, but keep the menubar as small as possible, the larger the outside view will be.
  
Line 47: Line 34:
 
* '''menu n="10":''' creates an extra menu item, at the end of the menubar.
 
* '''menu n="10":''' creates an extra menu item, at the end of the menubar.
  
== Menu items ==
+
== Styles ==
* [[Autopilot]]
+
The menubar is available in various styles. Currently there are two styles (both are shown below) packaged with FlightGear. The lower one is standard, since FlightGear 1.0.0. You can switch between styles by pressing Shift-F10.
* [[Chat Menu]]
+
 
* [[Instant Replay]]
+
[[File:menubar1.jpg|517px]]
* [[Map]]
+
 
* [[Property browser]]
+
[[File:menubar2.jpg|517px]]
* [[Route Manager]]
+
 
 +
=== Creating your own ===
 +
It's very easy to make your own designs. Just copy one of the files that you find in <tt>[[$FG_ROOT]]/gui/styles</tt> and change it to your needs.
 +
Then, edit the follwing code in the <tt>[[$FG_ROOT]]/preferences.xml</tt> file to fit your style. You could simply add a line like <tt><style n="0" include="gui/styles/anthrax.xml"/></tt>. The current-style tag specifies the style that should be used when FlightGear loads.
 +
 
 +
<syntaxhighlight lang="xml">
 +
  <gui>
 +
  <current-style type="int" userarchive="y">1</current-style>
 +
  <style n="0" include="gui/styles/classic.xml"/>
 +
  <style n="1" include="gui/styles/anthrax.xml"/>
 +
  <devel-widgets type="bool" userarchive="y">false</devel-widgets>
 +
  </gui>
 +
</syntaxhighlight>
  
 
[[Category:FlightGear feature]]
 
[[Category:FlightGear feature]]
 
[[Category:Menubar]]
 
[[Category:Menubar]]

Revision as of 16:03, 3 March 2012

The in-game menubar of FlightGear is located at the top of the screen.

Menu items

Add items

To add a menu for a specific plane only you have to enhance the planes -set.xml file. Add the follow lines (example for the livery selection dialog in a Boeing 787), or any item that you want to show, above the </sim> tag. You can add as many items and menus as you like, but keep the menubar as small as possible, the larger the outside view will be.

 <menubar>
  <default>
   <menu n="10">
   <label>Boeing 787</label>
   <enabled type="bool">true</enabled>
 
    <item>
     <label>Select Livery</label>
     <binding>
      <command>nasal</command>
      <script>aircraft.livery.dialog.open()</script>
     </binding>
    </item>
 
   </menu>
  </default>
 </menubar>
  • menu n="10": creates an extra menu item, at the end of the menubar.

Styles

The menubar is available in various styles. Currently there are two styles (both are shown below) packaged with FlightGear. The lower one is standard, since FlightGear 1.0.0. You can switch between styles by pressing Shift-F10.

Menubar1.jpg

Menubar2.jpg

Creating your own

It's very easy to make your own designs. Just copy one of the files that you find in $FG_ROOT/gui/styles and change it to your needs. Then, edit the follwing code in the $FG_ROOT/preferences.xml file to fit your style. You could simply add a line like <style n="0" include="gui/styles/anthrax.xml"/>. The current-style tag specifies the style that should be used when FlightGear loads.

  <gui>
   <current-style type="int" userarchive="y">1</current-style>
   <style n="0" include="gui/styles/classic.xml"/>
   <style n="1" include="gui/styles/anthrax.xml"/>
   <devel-widgets type="bool" userarchive="y">false</devel-widgets>
  </gui>