The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air superiority in aerial combat. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.

McDonnel Dougles F-15 (C,D)
External view
External view
Cockpit view
Cockpit view
Type All-weather tactical fighter
Author(s) Richard Harrison, Enrique Laso, Gene Buckle
FDM /JSBSim, /JSBSim, /JSBSim, /JSBSim, /JSBSim, /JSBSim, /JSBSim, /JSBSim
--aircraft= f15c f15d f15dbs
Status Advanced production
 FDM Stars-5.png
 Systems Stars-5.png
 Cockpit Stars-5.png
 Model Stars-5.png
Supports Dual control Mid-air refueling Rembrandt
Download Download the McDonnel Dougles F-15 (C,D) aircraft package for the current stable release (2020.3).

The Eagle boasts an all-service kill ratio of 104:0. The F-15 downed the majority of Iraqi aircraft in the Gulf War of 1991, and the same in the Balkan conflict of 1999.

The F-15 was originally envisioned as a pure air superiority aircraft. Its design included a secondary ground-attack capability that was largely unused in the C and D variants. For this reason only air to air missiles are currently supported.

The design proved flexible enough that an all-weather strike derivative, the F-15E Strike Eagle, was later developed, entering service in 1989. The F-15 Eagle is expected to be in service with the U.S. Air Force past 2025. The F-15 production line is set to end in 2019, 47 years after the type's first flight.

Overview

The F-15 Model is for the C or D variants.

  • F-15C and F-15D variants, including aerodynamic effects.
  • Realistic FDM based on windtunnel derived aerodynamic data found in (AFIT/GAE/ENY/90D-16). Ref: F-15 Aerodynamic data sources
  • Photorealistic 3d Cockpit with real cockpit textures provided by GeneB from his unique F-15C 80-0007
  • Operational weapons and radar
  • Full range of sound simulation (buffet, gear, engines, etc..)
  • Radar, HUD, VSD, TEWS, MPCD - using Canvas
  • Refuelling, stores
  • In cockpit engine start (including JFS Startup
  • Hydraulics system model
  • Electrics system model
  • New afterburner flames (ALS, Rembrandt supported) (with luminosity variance depending on scene brightness)
  • External and internal Rembrandt compatible lighting
  • ECS system model, (pressurisation, windscreen temperature, frosting)
  • Control actuator system model
  • Caution / Warning System.

Simulation Fidelity and limitations

  • The windtunnel data is valid for a clean configuration at Mach 0.6. The aerodynamic model has been adapted to the entire range of the aircraft, Mach 0 to Mach 2.5.
  • Forces and moments for flaps, gear, stores, have been added based on parameter estimation and by using data from other reports. These been validated by comparison with plots from various reports and results are within a tolerance that is acceptable for a desktop simulation.
  • ECS, HYDS, Electrics systems models are reasonably simplistic and do not accurately follow the schematics for the aircraft.
  • Timings for gear, cockpit opening are based on observation of video evidence.
  • The MPCD is restricted to only implement a few pages, notable PACS
  • I have not attempted to accurately model in any way the TEWS system, as all details on it are restricted by security classification.
  • Missile dynamics and tracking simulation is simplistic (based on the work by xii, and Shinobi), AIM9 is most accurate, with AIM-7 and AIM-120 being not quite so realistic
  • Flight controls and the CAS system are reasonably well modelled; but again accurate data isn't readily available so this is based largely on a published article and knowledge gained from technical reports.


Cockpit

Primary Instruments

Altimeter

 

Acceleration (G)

 

Angle of Attack

 

Airspeed Indicator

 

Lower Centre Panel

This contains the Attitude Direction Indicator, Horizontal Situation Indicator, Jettison and arm modes controls.

 

Vertical Velocity Indicator (VVI)

 

Cabin Pressure and JFS

Providing that the ECS is receiving sufficient bleed air the cabin pressure will be maintained according to the correct schedule.

To start JFS first use the Engines Master Panel in the right hand console to switch the JFS on and then pull the lever. Providing that there is sufficient hydraulic pressure in the Util system JFS will start. If there is insufficient pressure you must use the Quickstart button from the menu as there is no way to recharge this system without engines or external electrical power.

 

Caution Warning Panel

This panel contains warning lights that indicate problems with the aircraft.

The Emergency Vent lever will rapidly depressurize the cabin in case of emergency.

 

Left Console

 

The throttles move roughly half way for military power, and the remaining area is for the five stage thrust augmentation (Burners).

The lower switch on the throttle controls the selected armament type, and cycles between GUN,SRM (Short Range Missiles AIM-9),MRM (Medium Range Missiles AIM-7, AIM-120)

 

Right Console

 

Lighting

Armaments

Forward Canopy Top

On the forward canopy top there are lights for LOCK/SHOOT when the missile has a good lock on the target, a READY light that indicates that the Air To Air Refuelling system is operation and a standby compass.

The mirrors on the canopy do not show any reflections (not currently possible within FGFS).  

External Links