MBB Bo 105: Difference between revisions

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(BO105 News)
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== In developement ==
In April 2015 developlement started to replace the current 3d-model of the bo105 with a much more accurate model. The current 3d-model is very lowpoly and not very accurrate of shape and details.
After just 10h work (inluding recherche of additional reference images) work had to be paused due reallife, but will continue now.
That means:
* there will be a detailed accurate BO105C (short version)
* there will be a detailed accurate BO105CBS (long version)
* when done, there will be a detailed BO105M (PAH = military version)
* they will have a realistic looking and accurate cockpit
* there will be paintkit
* bo105.xml and .ac will be kept for historic reasons.
Current state after 10h work inluding research of additional reference images:
{{Gallery
|BO105C.Progress.11292015.jpg|Progress after 10h work of the BO105C
|BO105CBS.Progress.11292015.jpg|Progress of the BO105 CBS after 10h work including to-do-list in german language
}}


== Nice textures for the interior ==
== Nice textures for the interior ==

Revision as of 23:33, 29 November 2015

Bo 105
Bo105.jpg
Type Helicopter
Author(s) HHS (caretaker), Melchior Franz (3d, nasal scripts, configs), Maik Justus (FDM)
FDM YASim
--aircraft= bo105
Status Beta
 FDM Stars-5.png
 Systems Stars-1.png
 Cockpit Stars-2.png
 Model Stars-3.png

MBB Bo 105 was a turbine powered helicopter introduced in the 1970s by Messerschmitt-Bölkow-Blohm also known as PAH-1. It was later produced by Eurocopter. It has three selectable liveries that can be changed with Y key, included a military variant with armament that can be fired.

The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling.

Aircraft help

Key Function
{ / } Shutdown / Start turbines
D / Shift+D Select next / previous door
Ctrl+D Open / Close selected door
I Toggle ignition switch
M / Shift+M Shift engine balance to right / left engine
N / Shift+N Engine power adjustment up / down
R Apply rotor brake
Shift+R Toggle rotor brake
Y / Shift+Y Switch to next / previous variant
Ctrl+Y Open material dialogs
, Fire machine guns/missiles
Tab Open/Close Bo105 config dialog
Middle mouse button Adjust power lever

Video Tutorials

In developement

In April 2015 developlement started to replace the current 3d-model of the bo105 with a much more accurate model. The current 3d-model is very lowpoly and not very accurrate of shape and details. After just 10h work (inluding recherche of additional reference images) work had to be paused due reallife, but will continue now.

That means:

  • there will be a detailed accurate BO105C (short version)
  • there will be a detailed accurate BO105CBS (long version)
  • when done, there will be a detailed BO105M (PAH = military version)
  • they will have a realistic looking and accurate cockpit
  • there will be paintkit
  • bo105.xml and .ac will be kept for historic reasons.

Current state after 10h work inluding research of additional reference images:

Progress after 10h work of the BO105C  
Progress of the BO105 CBS after 10h work including to-do-list in german language  

Nice textures for the interior

Horacio has made a very nice new texture for the interior of the Bo 105. Get them here: “Versión de prueba del BO-105

Here you can view a video of the improved heli.

Aircraft Review

Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.

Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.

Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly. The trick is to remember that rolling and pitching more than a little will get you into trouble.

Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.

Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.

Just an amateur's view though.

(Openflight)

Gallery

Sitting inside the Bo105 on the right side of the cockpit.  
Bo105 at a heliplatform in the FlightGear NL scenery.  

External links