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Difference between revisions of "MBB Bo 105"

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(added screenshot of textured version)
m (Reverted edits by Bugman (talk) to last revision by Warty)
 
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{{infobox Aircraft
+
{{:{{PAGENAME}}/info}}
|image =Bo105.jpg
+
The '''MBB Bo 105''' is a turbine powered [[helicopter]] introduced into service in the 1970s by Messerschmitt-Bölkow-Blohm. Development started in 1961 and its maiden flight was in 1967. It was later produced by Eurocopter. The model in FGFS has three selectable liveries that can be changed with the Y key, including a military variant with armament that can be fired.
|name =Bo 105
+
 
|type =Helicopter
+
The fdm is based on various very detailed reports, so the flight handling and all needed inputs match exactly the real values. It has also been tested sucessfully by at least two real life pilots, so it is possibly the most realistic helicopter in FlightGear regarding flight handling. Like the real version, it doesn't have any flight-control assistance.  In real life,  it is only the military PAH-Version that has a YAW-SAS.
|fdm = YASim
+
|status = production
+
|authors = Melchior Franz, Maik Justus (FDM)
+
|fgname =<tt>bo105</tt>
+
}}
+
'''MBB Bo 105''' was a turbine powered [[helicopter]] introduced in the 1970s by Messerschmitt-Bölkow-Blohm also known as PAH-1. It was later produced by Eurocopter. In FlightGear it is included among the [[FlightGear 1.0 default aircraft|default]] [[aircraft]] and is one the more well developed and easier to fly helicopters for versions [[FlightGear 0.9.10|0.9.10]] and [[FlightGear 1.0|1.0]]. It has three selectable liveries that can be changed with Y key, included a military variant with armament that can be fired.
+
  
==Aircraft help==
+
== Aircraft help ==
{| class="prettytable"
+
{| class="keytable"
 
! Key
 
! Key
 
! Function
 
! Function
 
|-
 
|-
| <nowiki>{/}</nowiki>
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| {{key press|<nowiki>{</nowiki>}} / {{key press|<nowiki>}</nowiki>}}
| Shutdown/Start turbines
+
| Shutdown / Start turbines
 
|-  
 
|-  
| d/D
+
| {{key press|D}} / {{key press|Shift|D}}
| Select next/previous door
+
| Select next / previous door
 
|-
 
|-
| Ctrl-D
+
| {{key press|Ctrl|D}}
| Open/Close selected door
+
| Open / Close selected door
 
|-
 
|-
| i
+
| {{key press|I}}
 
| Toggle ignition switch
 
| Toggle ignition switch
 
|-
 
|-
| m/M
+
| {{key press|M}} / {{key press|Shift|M}}
| Shift engine balance to right/left engine
+
| Shift engine balance to right / left engine
 
|-
 
|-
| n/N
+
| {{key press|N}} / {{key press|Shift|N}}
| Engine power adjustment up/down
+
| Engine power adjustment up / down
 
|-
 
|-
| r
+
| {{key press|R}}
 
| Apply rotor brake
 
| Apply rotor brake
 
|-
 
|-
| R
+
| {{key press|Shift|R}}
 
| Toggle rotor brake
 
| Toggle rotor brake
 
|-
 
|-
| y/Y
+
| {{key press|Y}} / {{key press|Shift|Y}}
| Switch to next/previous variant
+
| Switch to next / previous variant
 
|-
 
|-
| Ctrl-Y
+
| {{key press|Ctrl|Y}}
 
| Open material dialogs
 
| Open material dialogs
 
|-
 
|-
| ,
+
| {{key press|,}}
| Fire machine guns/missiles
+
| Fire machine guns / missiles
 
|-
 
|-
| Tab
+
| {{key press|Tab}}
| Open/Close Bo105 config dialog
+
| Open / Close Bo105 config dialog
 
|-
 
|-
 
| Middle mouse button
 
| Middle mouse button
 
| Adjust power lever
 
| Adjust power lever
 +
|-
 +
| {{key press|]}}
 +
| AutoTrim / ForceTrim
 +
|-
 
|}
 
|}
  
==New Texture==
+
==Usage of AutoTrim/ ForceTrim on FGFS Bo105==
[I don't know where else to put this, so I added it here.]
+
# Move the stick such that the aircraft is in an orientation that you want to trim for (forward flight, hover, ...).
 +
# Press autotrim button {{key press|]}} and keep it pressed.
 +
# Move stick/yoke to neutral position (center).
 +
# Release autotrim button {{key press|]}}.
  
There is an inconsistency in the texture mapping data of the model, the object
+
==Realism==
"fuselage" has overlapping coordinates with the rest of the model, but uses the
+
The Bo105-model has one of the most accurate helicopter-fdm in FGAddon regarding flight handling, based on collected detailed data of the Bo105 from NASA-flight tests, flight manuals, pilots and published scientific data from various sources. Due to its unique flight character, and being a helicopter, there have been some false assumptions about the realism in the past by many users, including its current maintainer.
same texture. The following file fixes that, and also adds a new "livery.rgb"
+
with fake GI, which looks much nicer than the untextured current version:
+
[[Image:bo105_update.tar.gz]]
+
  
Here is a screenshot using that texture:
+
Though the BO105 was the first helicopter with a rigid rotor head, the civilian version had never been equipped with any flight-control assistance like SAS or autopilot. The only flight-control assistance installed is a force trim system by spring loading.  Only the military versions BO105 M-P, especially the armed versions, have YAW-SAS to keep the helicopter better in place while aiming and shooting.
  
[[Image:bo105_textured.jpg|270px]]
+
What is confusing to many users, is that they have to pull the stick back quite a lot when lifting off and hovering the helicopter. This 45% back cyclic is completly realistic on the BO105 and these are real values, obtained from two independent sources. Depending on CoG, loads, and flight states the position of the cyclic will vary a lot anyway, so a 0% cyclic at lift-off would make problems on other flight states like fast cruise.
  
==Gallery==
+
The problem behind this is that the rigging of the controls of real helicopters are mostly not symmetrical like the joysticks we use. So the problem is on the hadware side, since realistic and affordable helicopter sim controls are rare. The force trim system can't be simulated 100% realistically, and would also need corresponding hardware, which does not exist yet.
{{Gallery|
+
 
Sitting inside the Bo105 on the right side of the cockpit|Bo105 cockpit.jpg|
+
To help with this, FGFS comes with a generic AutoTrim-function. It can be implemented in every aircraft (See Generic/Nasal/aircraft.nas). The Bo105 makes use of it by pressing | {{key press|]}} while moving the joystick. It has similar effect for joystick-users like a real AutoTrim/ForceTrim-System. Unfortunately it works on the pedals as well, which is unrealistic.
Bo105 at a heliplatform in the [[FlightGear NL]] scenery|FlightGearNL-9.jpg}}
+
 
 +
The only thing which makes the BO105 not as realistic as it could be are the known YASim-issues and the unrealistic underpowered flightperfomance, because it should really have twice the climb rate.
 +
 
 +
== Video Tutorials ==
 +
{{#ev:youtube|T0NpG7u0Ezs}}
 +
{{#ev:youtube|DaL99X4JtJY}}
 +
{{#ev:youtube|IHcyb7gZIh4}}
 +
{{#ev:youtube|Hj6q_xl7AFc}}
 +
 
 +
== In developement 2015/ 2016==
 +
 
 +
In April 2015 developlement started to replace the current 3d-model of the bo105 with a much more accurate model. The current 3d-model in FGAddon is very lowpoly and not very accurrate of shape and details.
 +
After just 10h work (inluding recherche of additional reference images) work had to be paused due reallife, but will continue now.
 +
 
 +
That means:
 +
* there will be a detailed accurate BO105C (short version)
 +
* there will be a detailed accurate BO105CBS (long version)
 +
* when done, there will be a detailed BO105M (PAH = military version)
 +
* they will have a realistic looking and accurate cockpit
 +
* there will be paintkit
 +
* bo105.xml and .ac will be kept for historic reasons.
 +
 
 +
Current state:
 +
 
 +
{{Gallery
 +
|BO105C.Progress.11292015.jpg|Progress after 10h work of the BO105C
 +
|BO105CBS.Progress.11292015.jpg|Progress of the BO105 CBS after 10h work including to-do-list in german language
 +
|BO105CBS.Progress.03122015.jpg|Update BO 105 CBS 12/03/2015: added lots of details like grips, doorstop, airvent, strobe and beacon, ....
 +
}}
 +
 
 +
== Nice textures for the interior ==
 +
Horacio has made a very nice new texture for the interior of the Bo 105. Get them here: “[http://www.grafikavirtual.com/fgfs/?sec=aviones.php Versión de prueba del BO-105]”
 +
 
 +
[http://www.youtube.com/watch?v=0ASyBX1i4sM Here you can view a video] of the improved heli.
 +
 
 +
== Aircraft Review  ==
 +
 
 +
Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.
 +
 
 +
Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.
 +
 
 +
Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly.  The trick is to remember that rolling and pitching more than a little will get you into trouble.
 +
 
 +
Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.
 +
 
 +
Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.
 +
 
 +
Just an amateur's view though.
 +
 
 +
(Openflight)
 +
 
 +
 
 +
 
 +
== Gallery ==
 +
{{Gallery
 +
|FlightGearNL-9.jpg|Bo105 at a heliplatform in the [[FlightGear NL]] scenery.
 +
}}
  
 
== External links ==
 
== External links ==
Line 77: Line 131:
 
* [http://en.wikipedia.org/wiki/MBB_Bo_105 Wikipedia: Bo 105]
 
* [http://en.wikipedia.org/wiki/MBB_Bo_105 Wikipedia: Bo 105]
  
[[Category:Aircraft]]
+
{{Eurocopter}}
[[Category:Helicopters]]
+
[[Category:Candidate Aircraft for next release]]
+

Latest revision as of 11:50, 25 November 2017

Eurocopter Bo105 CBS
FGAddon
Bo105.jpg
Sitting inside the Bo105 on the right side of the cockpit.
Sitting inside the Bo105 on the right side of the cockpit.
Type Helicopter, Light aircraft, Aerobatic aircraft
Propulsion Twin-engine aircraft
Manufacturer Messerschmitt-Bölkow-Blohm, Eurocopter
Author(s)
  • HHS (caretaker)
  • Melchior Franz (3d, nasal scripts, configs)
  • Maik Justus (FDM)
FDM YASim
--aircraft= bo105
Status Beta
 FDM Stars-5.png
 Systems Stars-1.png
 Cockpit Stars-2.png
 Model Stars-3.png
Development
 Website The website for the Eurocopter Bo105 CBS developments.
 Repository The development repository of the Eurocopter Bo105 CBS.
Download Download the Eurocopter Bo105 CBS aircraft package for the current stable release (2018.3).
License GPLv2+

The MBB Bo 105 is a turbine powered helicopter introduced into service in the 1970s by Messerschmitt-Bölkow-Blohm. Development started in 1961 and its maiden flight was in 1967. It was later produced by Eurocopter. The model in FGFS has three selectable liveries that can be changed with the Y key, including a military variant with armament that can be fired.

The fdm is based on various very detailed reports, so the flight handling and all needed inputs match exactly the real values. It has also been tested sucessfully by at least two real life pilots, so it is possibly the most realistic helicopter in FlightGear regarding flight handling. Like the real version, it doesn't have any flight-control assistance. In real life, it is only the military PAH-Version that has a YAW-SAS.

Aircraft help

Key Function
{ / } Shutdown / Start turbines
D / Shift+D Select next / previous door
Ctrl+D Open / Close selected door
I Toggle ignition switch
M / Shift+M Shift engine balance to right / left engine
N / Shift+N Engine power adjustment up / down
R Apply rotor brake
Shift+R Toggle rotor brake
Y / Shift+Y Switch to next / previous variant
Ctrl+Y Open material dialogs
, Fire machine guns / missiles
Tab Open / Close Bo105 config dialog
Middle mouse button Adjust power lever
] AutoTrim / ForceTrim

Usage of AutoTrim/ ForceTrim on FGFS Bo105

  1. Move the stick such that the aircraft is in an orientation that you want to trim for (forward flight, hover, ...).
  2. Press autotrim button ] and keep it pressed.
  3. Move stick/yoke to neutral position (center).
  4. Release autotrim button ].

Realism

The Bo105-model has one of the most accurate helicopter-fdm in FGAddon regarding flight handling, based on collected detailed data of the Bo105 from NASA-flight tests, flight manuals, pilots and published scientific data from various sources. Due to its unique flight character, and being a helicopter, there have been some false assumptions about the realism in the past by many users, including its current maintainer.

Though the BO105 was the first helicopter with a rigid rotor head, the civilian version had never been equipped with any flight-control assistance like SAS or autopilot. The only flight-control assistance installed is a force trim system by spring loading. Only the military versions BO105 M-P, especially the armed versions, have YAW-SAS to keep the helicopter better in place while aiming and shooting.

What is confusing to many users, is that they have to pull the stick back quite a lot when lifting off and hovering the helicopter. This 45% back cyclic is completly realistic on the BO105 and these are real values, obtained from two independent sources. Depending on CoG, loads, and flight states the position of the cyclic will vary a lot anyway, so a 0% cyclic at lift-off would make problems on other flight states like fast cruise.

The problem behind this is that the rigging of the controls of real helicopters are mostly not symmetrical like the joysticks we use. So the problem is on the hadware side, since realistic and affordable helicopter sim controls are rare. The force trim system can't be simulated 100% realistically, and would also need corresponding hardware, which does not exist yet.

To help with this, FGFS comes with a generic AutoTrim-function. It can be implemented in every aircraft (See Generic/Nasal/aircraft.nas). The Bo105 makes use of it by pressing | ] while moving the joystick. It has similar effect for joystick-users like a real AutoTrim/ForceTrim-System. Unfortunately it works on the pedals as well, which is unrealistic.

The only thing which makes the BO105 not as realistic as it could be are the known YASim-issues and the unrealistic underpowered flightperfomance, because it should really have twice the climb rate.

Video Tutorials

In developement 2015/ 2016

In April 2015 developlement started to replace the current 3d-model of the bo105 with a much more accurate model. The current 3d-model in FGAddon is very lowpoly and not very accurrate of shape and details. After just 10h work (inluding recherche of additional reference images) work had to be paused due reallife, but will continue now.

That means:

  • there will be a detailed accurate BO105C (short version)
  • there will be a detailed accurate BO105CBS (long version)
  • when done, there will be a detailed BO105M (PAH = military version)
  • they will have a realistic looking and accurate cockpit
  • there will be paintkit
  • bo105.xml and .ac will be kept for historic reasons.

Current state:

Progress after 10h work of the BO105C  
Progress of the BO105 CBS after 10h work including to-do-list in german language  
Update BO 105 CBS 12/03/2015: added lots of details like grips, doorstop, airvent, strobe and beacon, ....  

Nice textures for the interior

Horacio has made a very nice new texture for the interior of the Bo 105. Get them here: “Versión de prueba del BO-105

Here you can view a video of the improved heli.

Aircraft Review

Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.

Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.

Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly. The trick is to remember that rolling and pitching more than a little will get you into trouble.

Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.

Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.

Just an amateur's view though.

(Openflight)


Gallery

Bo105 at a heliplatform in the FlightGear NL scenery.  

External links