Lockheed U-2S: Difference between revisions

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{{Under Construction}}  
{{distinguish|Lockheed U-2}}
{{tip|The version described in this article is '''''not''''' the one from the official download page / [[FGAddon]] repository.


{{infobox Aircraft
The version described here can be obtained from my GitHub repository: https://github.com/rebootl/U-2S-git/releases}}
|image =
{{:{{PAGENAME}}/info}}
|name = Lockheed U-2S
The famous U-2 spyplane, for FlightGear.
|type = High-altitude reconnaissance
|authors = Cem Aydin
|fdm = YASim
|status = alpha
|status-fdm = 2
|status-systems = 1
|status-cockpit = 1
|status-model = 3
|fgname = U-2S
|download =
}}
The famous '''U-2''' spyplane for FlightGear.


The '''Lockheed U-2''' is a very high-altitude reconnaissance Aircraft, operated by the U.S. Air Force.
The FlightGear aircraft described here features the latest, modern variant of the U-2, the U-2S.
It's development goes back to the early 1950s, when the U.S. military desired better strategic reconnaissance, against the backround of the upcoming Cold War.
 
Currently (2015-10-17) it must still be considered unfinished.
 
The aim of this project is to create a detailed, realistic, but also fun simulation.
 
Therefore things like e.g. the FDM are developped with great care. The downside to this is that progress is slow.
 
== Aircraft help ==
 
[[File:U-2S-ext-lights.png|thumb|U-2S, exterior view w/ Rembrandt lights.]]
 
The simulation starts with the engine off, the aircraft is fueled to about 2/3 capacity. The APU can be thought as connected and the electrics powered on. Currently there is no custom electrical system. External lights are on.
 
=== Engine start ===
 
A simplified startup sequence is provided.
 
* Press and hold "s". This is thought to simulate the APU powering on.
* After about 5 seconds, when 5% of n1 are reached, put the throttle to idle. By pressing } or middle mouse click on the throttle.
* The engine will increase to 60% of n2 and then start. Release "s".
 
The engine can be started by windmilling, when there is enough altitude to bring the engine to the needed n values. Use above procedure but without pressing "s". This is not (yet) a customized system but the default JSBSim behaviour.
 
=== Takeoff ===
 
* Close the canopy (Shift-c) and release the parking brake.
* Throttle to full.
* After a short time the pogos will fall off, keep the wings level.
* At about 80 kt the tail will start to rise. Try to keep the two point position.
 
=== Climb ===
 
* Try to keep 160 kt up to 50,000 ft by adjusting pitch.
* Between 50,000 and 70,000 ft decrease the speed gradually to 105 kt.
 
=== Descent ===
 
* Throttle to idle.
* Extend the speedbrake (Ctrl-b) and lower the gear.
* Descent with speeds from 105 to 160 kt.
* Below 50,000 ft speed may be increased up to 220 kt.
 
=== Landing ===
 
* Full flaps.
* Throttle as needed.
* Threshold should be passed 10 ft above ground.
* Touchdown should be made on main and tail gear together. To do this the aircraft is stalled at 1 ft above ground. At this point the main and tail gear should be aligned to the flight direction.
* Try to keep the wings level as long as possible.
* At 60 kt brakes can be applied gently and at 30 kt fully. (Currently the braking force is reduced in the FDM to provide a better handling with a button controller.)
* You can restore the pogos by pressing Shift-r (appropriately when the aircraft has stopped completely).
 
Have fun!
 
== Development status ==
 
=== Resources ===
 
Due to the lack of available data I'm using the flight manual of the original U-2. (See external links below.) I'm aware that this is somewhat a different aircraft but I believe it's still a valuable resource. Below I will use "FM" referring to it. Further I'm using images, drawings and flight reports.
 
=== JSBSim FDM ===
 
Based on a model created using aeromatic:
 
==== General ====
 
* adapted metrics, gears and structural positions, tanks, payload (stub) and gear control
* added custom throttle and fuel system
 
Open:
 
* cleanup is really needed, though currently I'm leaving things in as hints for further development
 
==== Aerodynamics ====
 
* polars generated for the main wing (and the hstab) using XFOIL and extended it by Javafoil and commonsense
 
Open:
* the [[DATCOM]] stuff needs to be redone w/ the information gained (from XFOIL and in general)
* further tuning of flight characteristics acc. to FM
 
Currently I'm using a "special" configuration that includes the horizontal tail for the pitching moment. Though I'm not convinced that this is best, so it might be subject to change.
 
==== Fuel system ====
 
A JSBSim fuel system is modelled. Only missing is the tank pressurization.
 
The fuel cross-transfer and dump system is fully functional but since the cockpit isn't finished there are no controls yet.
 
The respective properties are under /controls/fuel.
 
(For detailed information see Systems/fuel.xml.)
 
Estimations were made for the tank capacities.
 
==== Engine (GE-F118-101) ====
 
* changed tsfc
* manually extended the tables to higher altitudes
* bypassratio 2.0 <ref>Only found one source for this by now: http://wiki.scramble.nl/index.php/General_Electric_F101)</ref>
* corrected milthrust to 17,000.0 lb
 
(See Engine/GE-F118-101.xml.)
 
=== Model ===
 
==== Exterior ====
 
* complete model w/ animated control surfaces, gear and textures
* added lights (supporting Rembrandt, evtl. some finetuning needed)
 
Open:
* correct the tail gear steering animation
* the texturing and UV-mapping should be reworked (to simplify livery generation)
* add more details (to the gears, inside of the gear-/speedbrake box)
* evtl. correct some positions (e.g. speedbrake)
* evtl. create a normal map
* evtl. add selectable configurations (nose, senior span/spear)
* livery support, add more liveries (e.g. NASA ER-2)
 
==== Cockpit ====
 
[[File:U-2S-cockpit-wip.png|thumb|U-2S cockpit, current development state.]]
 
Currently I'm working on this. (See the image on the right.)
 
* reworked the interior w/o instruments
* added throttle and gearbox
 
Open:
* add instruments/controls (evtl. using the canvas system)
* texturing/UV-mapping
* add more details to the interior
 
=== Sound ===
 
The sound is taken from FG base package for now.
 
(Reworked 2013-12-17, see Sounds/U-2S-sounds.xml.)
 
=== Issues ===
 
* Currently there seems to be a bug in the ejection seat that prevents the pilot loading.
 
== References ==
 
<references />
 
== External links ==
 
* [[:wikipedia:Lockheed U-2|Lockheed U-2]] English wikipedia article.
* https://www.cia.gov/library/center-for-the-study-of-intelligence/utility-flight-hb-1-Mar-1959.pdf The Flight Manual of the original U-2.
* http://www.clubhyper.com/reference/u2sdwa_1.htm Excellent closeup photo reference, intended for aircraft modellers.
* http://www.barryschiff.com/high_flight.htm A flight report.
* http://www.youtube.com/watch?v=1PmYItnlY5M James May in a U-2...
 
{{Lockheed}}

Latest revision as of 09:00, 27 July 2016

Tip  The version described in this article is not the one from the official download page / FGAddon repository.

The version described here can be obtained from my GitHub repository: https://github.com/rebootl/U-2S-git/releases

Lockheed U-2S
U-2S at high altitude.png
Type Ultra-high altitude aircraft, Reconnaissance aircraft
Configuration Bicycle landing gear aircraft
Propulsion Jet aircraft, Single-engine aircraft
Manufacturer Lockheed
Author(s) Cem Aydin
FDM JSBSim
--aircraft= U-2S
Status Alpha
 FDM Stars-1.png
 Systems Stars-1.png
 Cockpit Stars-0.png
 Model Stars-2.png
Download Download the Lockheed U-2S aircraft package for the current stable release (2020.3).

The famous U-2 spyplane, for FlightGear.

The FlightGear aircraft described here features the latest, modern variant of the U-2, the U-2S.

Currently (2015-10-17) it must still be considered unfinished.

The aim of this project is to create a detailed, realistic, but also fun simulation.

Therefore things like e.g. the FDM are developped with great care. The downside to this is that progress is slow.

Aircraft help

U-2S, exterior view w/ Rembrandt lights.

The simulation starts with the engine off, the aircraft is fueled to about 2/3 capacity. The APU can be thought as connected and the electrics powered on. Currently there is no custom electrical system. External lights are on.

Engine start

A simplified startup sequence is provided.

  • Press and hold "s". This is thought to simulate the APU powering on.
  • After about 5 seconds, when 5% of n1 are reached, put the throttle to idle. By pressing } or middle mouse click on the throttle.
  • The engine will increase to 60% of n2 and then start. Release "s".

The engine can be started by windmilling, when there is enough altitude to bring the engine to the needed n values. Use above procedure but without pressing "s". This is not (yet) a customized system but the default JSBSim behaviour.

Takeoff

  • Close the canopy (Shift-c) and release the parking brake.
  • Throttle to full.
  • After a short time the pogos will fall off, keep the wings level.
  • At about 80 kt the tail will start to rise. Try to keep the two point position.

Climb

  • Try to keep 160 kt up to 50,000 ft by adjusting pitch.
  • Between 50,000 and 70,000 ft decrease the speed gradually to 105 kt.

Descent

  • Throttle to idle.
  • Extend the speedbrake (Ctrl-b) and lower the gear.
  • Descent with speeds from 105 to 160 kt.
  • Below 50,000 ft speed may be increased up to 220 kt.

Landing

  • Full flaps.
  • Throttle as needed.
  • Threshold should be passed 10 ft above ground.
  • Touchdown should be made on main and tail gear together. To do this the aircraft is stalled at 1 ft above ground. At this point the main and tail gear should be aligned to the flight direction.
  • Try to keep the wings level as long as possible.
  • At 60 kt brakes can be applied gently and at 30 kt fully. (Currently the braking force is reduced in the FDM to provide a better handling with a button controller.)
  • You can restore the pogos by pressing Shift-r (appropriately when the aircraft has stopped completely).

Have fun!

Development status

Resources

Due to the lack of available data I'm using the flight manual of the original U-2. (See external links below.) I'm aware that this is somewhat a different aircraft but I believe it's still a valuable resource. Below I will use "FM" referring to it. Further I'm using images, drawings and flight reports.

JSBSim FDM

Based on a model created using aeromatic:

General

  • adapted metrics, gears and structural positions, tanks, payload (stub) and gear control
  • added custom throttle and fuel system

Open:

  • cleanup is really needed, though currently I'm leaving things in as hints for further development

Aerodynamics

  • polars generated for the main wing (and the hstab) using XFOIL and extended it by Javafoil and commonsense

Open:

  • the DATCOM stuff needs to be redone w/ the information gained (from XFOIL and in general)
  • further tuning of flight characteristics acc. to FM

Currently I'm using a "special" configuration that includes the horizontal tail for the pitching moment. Though I'm not convinced that this is best, so it might be subject to change.

Fuel system

A JSBSim fuel system is modelled. Only missing is the tank pressurization.

The fuel cross-transfer and dump system is fully functional but since the cockpit isn't finished there are no controls yet.

The respective properties are under /controls/fuel.

(For detailed information see Systems/fuel.xml.)

Estimations were made for the tank capacities.

Engine (GE-F118-101)

  • changed tsfc
  • manually extended the tables to higher altitudes
  • bypassratio 2.0 [1]
  • corrected milthrust to 17,000.0 lb

(See Engine/GE-F118-101.xml.)

Model

Exterior

  • complete model w/ animated control surfaces, gear and textures
  • added lights (supporting Rembrandt, evtl. some finetuning needed)

Open:

  • correct the tail gear steering animation
  • the texturing and UV-mapping should be reworked (to simplify livery generation)
  • add more details (to the gears, inside of the gear-/speedbrake box)
  • evtl. correct some positions (e.g. speedbrake)
  • evtl. create a normal map
  • evtl. add selectable configurations (nose, senior span/spear)
  • livery support, add more liveries (e.g. NASA ER-2)

Cockpit

U-2S cockpit, current development state.

Currently I'm working on this. (See the image on the right.)

  • reworked the interior w/o instruments
  • added throttle and gearbox

Open:

  • add instruments/controls (evtl. using the canvas system)
  • texturing/UV-mapping
  • add more details to the interior

Sound

The sound is taken from FG base package for now.

(Reworked 2013-12-17, see Sounds/U-2S-sounds.xml.)

Issues

  • Currently there seems to be a bug in the ejection seat that prevents the pilot loading.

References

  1. Only found one source for this by now: http://wiki.scramble.nl/index.php/General_Electric_F101)

External links