Keyboard function priority list: Difference between revisions
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(rearrange order, and move some flight controls to a secondary group later on.) |
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** look forward/backwad | ** look forward/backwad | ||
** zoom in/out | ** zoom in/out | ||
** change viewing styles (dynamic view and g-force based view where supported) | |||
** change view type — ''e.g. cockpit, chase plane, tower, etc.'' | ** change view type — ''e.g. cockpit, chase plane, tower, etc.'' | ||
* Secondary flight controls | * Secondary flight controls | ||
Line 45: | Line 46: | ||
** autotrim engage/disengage | ** autotrim engage/disengage | ||
* Comms | * Comms | ||
** open/close text based chat console | |||
** PTT switch | ** PTT switch | ||
** active/standby com/nav channel swap | ** active/standby com/nav channel swap | ||
* Weapons | * Weapons | ||
** weapon | ** fire primary weapon | ||
** fire weapon | ** fire secondary weapon | ||
** select secondary weapon | |||
** jettison store | ** jettison store | ||
* Miscellaneous | * Miscellaneous |
Revision as of 00:06, 13 November 2007
As a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.
Feel free to add to the list, but please don't delete anything — just move it to the bottom if you don't think it's important.
- Program
- Pause
- Exit
- Primary flight controls
- ailerons
- elevator
- rudder
- centre controls
- Primary powerplant
- throttle — for helicopters, should the same key control the collective?
- View controls
- look left/right
- look up/down
- look forward/backwad
- zoom in/out
- change viewing styles (dynamic view and g-force based view where supported)
- change view type — e.g. cockpit, chase plane, tower, etc.
- Secondary flight controls
- flaps extend/retract
- landing gear raise/retract
- elevator trim up/down
- speed brakes extend/retract
- spoilers extend/retract
- slats extend/retract
- toggle tailwheel lock
- differential toe brakes left/right
- parking brake
- drag chute deploy/jettison
- aileron trim left/right
- rudder trim left/right
- Secondary powerplant
- mixture — piston aircraft only
- propeller — some piston aircraft only
- carburettor heat — some piston aircraft only
- magneto/ignition selection
- Autopilot
- engage/disengage
- toggle heading mode
- toggle altitude mode
- toggle wing leveller
- toggle speed mode (auto-throttle)
- autotrim engage/disengage
- Comms
- open/close text based chat console
- PTT switch
- active/standby com/nav channel swap
- Weapons
- fire primary weapon
- fire secondary weapon
- select secondary weapon
- jettison store
- Miscellaneous
- hoist deploy (helicopters)
- hoist up/down
- hoist jettison
- water/cargo release
- carrier launch bar engage
- carrier catapult release
- hook up/down (carrier compatible A/C)
- canopy toggle
- seat up/down/default
- throw turkey out of window (Les Nessman only)