Improving Glider Realism: Difference between revisions

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=== Ridgelift ===
=== Ridgelift ===
A paper on the efficient calculation of ridge lift is available [http://carrier.csi.cam.ac.uk/forsterlewis/soaring/sim/fsx/dev/sim_probe/sim_probe_paper.html from Ian Forster-Lewis].


=== Wave ===
=== Wave ===

Revision as of 18:50, 19 April 2009

Improving Glider Realism

This section lists the areas that have a significant impact on soaring realism.

Gliders

This section reviews the design issues affecting the user aircraft.

Flight Model

Glider external 3D models

Glider cockpit 3D models

Gauges

Variometer

IGC file logger

Enviroment lift modelling

This section reviews the requirements for the environment modelling, in particular the simulation of the vertical component of air movement on which gliders depend for soaring flight.

Thermals

Ridgelift

A paper on the efficient calculation of ridge lift is available from Ian Forster-Lewis.

Wave

Multiplayer

Solo soaring is all about admiring the scenery, and multiplayer soaring is predominantly about comparing times to complete the same cross-country task.