Howto talk:Shader programming in FlightGear: Difference between revisions
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m (Johan G moved page Howto talk:Shader Programming in FlightGear to Howto talk:Shader programming in FlightGear: Non-camel case title) |
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* branching (if, else, loops) | * branching (if, else, loops) | ||
* FlightGear effects | * FlightGear effects | ||
Practical programming tips, where errors are reported, etc. |
Latest revision as of 02:12, 19 March 2017
Todo
- shader primitives/elements
- explain shaders available in FlightGear
Topics to be covered
- what is a vertex
- what is a fragment
- the OGL rendering pipeline
- swizzling/component access
- operators
- ctors
- branching (if, else, loops)
- FlightGear effects
Practical programming tips, where errors are reported, etc.