Howto talk:Shader programming in FlightGear

From FlightGear wiki
Revision as of 02:12, 19 March 2017 by Flug (talk | contribs) (→‎Topics to be covered)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Todo

  • shader primitives/elements
  • explain shaders available in FlightGear

Topics to be covered

  • what is a vertex
  • what is a fragment
  • the OGL rendering pipeline
  • swizzling/component access
  • operators
  • ctors
  • branching (if, else, loops)
  • FlightGear effects

Practical programming tips, where errors are reported, etc.